Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Maps
- Fixes
- Workshop
Welcome to patch 2.38! The Dinosaurs from the far side of the Fangwild are running rampant in Brawllhalla as a new KO Effect! We’ve also added more country flags as avatars, improved game balance, added new test features and more in this. We hope you enjoy, and we’ll see out there in Brawlhalla! We’ll be bringing our dinosaurs with us.
New KO Effect and Flag Avatars!
New KO Effect! - T-Rekt “ Dinos in arena are closer than they appear.”
Added flag avatars for countries Argentina, Finland, Ireland, Japan, New Zealand, and Singapore
Community Request
Cheering sounds in KO fx are now easier to hear.
New Test Features
We’ve added a few new things to Test Features in the patch. The goal of the Signature changes are to give players a strong option against obvious approaches. We’re also continuing to look at jumps and are testing out an increase in landing recovery. As always we’re looking for your feedback!
Added to Test Features: Signatures have higher priority than light attacks instead of clashing.
Added to Test Features: The invulnerability period after a Speed Dodge is canceled into an attack is no longer prevents hits from Signatures. (Credit: bluetiger6001)
- Added to Test FeaturesIncreased Landing Recover from 2 frames to 4 frames.
Removed from Test Features: Jumping off the wall is treated as your first aerial jump.
For a full list of current test features please visit www.brawlhalla.com/test-features
New Legend Rotation
This week’s Legend Rotation features Ember, Gnash, Lord Vraxx, Queen Nai, Teros and Val.
Balance Changes
Now that the champions have been crowned and BCX lies in wait for next year, balance updates have resumed! We have a number of adjustments for you this week so be sure to hit the queues with renewed fervor!
Katar
The Katars had become quite the powerhouse in tournament play, with an emphasis on powerful strings when punishing an opponent’s dodge. We have opened up these strings to curtail the ability to carry a juggled opponent off-stage quite so easily, as well as the damage built from these strings.
- Katar Neutral LightDecreased Stun of final hit from 19 to 16.
- Katar Down LightDecreased Damage from 14 to 11.
- Katar Down AirDecreased Stun of final hit in the air from 17 to 14.
- Katar Side AirDecreased Variable Force from 47 to 43.
- Katar Neutral AirDecreased Stun from 21 to 19.
Axe
The Axe could seem fairly straightforward in gameplay, so it is receiving a new tool in the form of combos from Side Light. Some adjustments have been made elsewhere in the kit to allow room for the new routes available!
- Axe Side LightIncreased Stun from 29 to 31; Decreased Damage from 15 to 11.
- Axe Side AirDecreased Time to Hit from 15 to 14.
- Axe Neutral LightIncreased Damage from 19 to 20; Decreased Stun from 25 to 24.
- Axe Neutral AirDecreased Stun of later frames from 34 to 28; Changed Recover time from 5 Fixed & 15 Variable to 9 Fixed & 10 Variable.
Hammer
The Hammer is receiving a few adjustments to feel a bit more fluid as well as some new options for pressure on the ground.
- Hammer Side AirDecreased Variable
Source
Changelog.gg summarizes and formats this update. How we read updates.
