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Steam News23 November 20169y ago

Patch 2.38 - Balance, New KO Effect, Flag Avatars and More!

Welcome to patch 2.38! The Dinosaurs from the far side of the Fangwild are running rampant in Brawllhalla as a new KO Effect!

Full notes

Full Brawlhalla update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix9 additions12 changes1 removal
  • Balance
  • Gameplay
  • UI and audio
  • Maps
  • Fixes
  • Workshop
addedWelcome to patch 2.38! The Dinosaurs from the far side of the Fangwild are running rampant in Brawllhalla as a new KO Effect! We’ve also added more country flags as avatars, improved game balance, added new test features and more in this. We hope you enjoy, and we’ll see out there in Brawlhalla! We’ll be bringing our dinosaurs with us.
addedNew KO Effect and Flag Avatars!New KO Effect! - T-Rekt “ Dinos in arena are closer than they appear.”
addedNew KO Effect and Flag Avatars!Added flag avatars for countries Argentina, Finland, Ireland, Japan, New Zealand, and Singapore
changedCommunity RequestCheering sounds in KO fx are now easier to hear.
addedNew Test FeaturesWe’ve added a few new things to Test Features in the patch. The goal of the Signature changes are to give players a strong option against obvious approaches. We’re also continuing to look at jumps and are testing out an increase in landing recovery. As always we’re looking for your feedback!
addedNew Test FeaturesAdded to Test Features: Signatures have higher priority than light attacks instead of clashing.
Katar Neutral Light: Decreased Stun of final hit1916Katar Neutral Light: Decreased Stun of final hit decreased, nerfKatar Down Light: Decreased Damage1411Katar Down Light: Decreased Damage decreased, nerfDecreased Stun of final hit in the air1714Decreased Stun of final hit in the air decreased, nerfKatar Side Air: Decreased Variable Force4743Katar Side Air: Decreased Variable Force decreased, nerf

Welcome to patch 2.38! The Dinosaurs from the far side of the Fangwild are running rampant in Brawllhalla as a new KO Effect! We’ve also added more country flags as avatars, improved game balance, added new test features and more in this. We hope you enjoy, and we’ll see out there in Brawlhalla! We’ll be bringing our dinosaurs with us.

New KO Effect and Flag Avatars!

  • New KO Effect! - T-Rekt “ Dinos in arena are closer than they appear.”

  • Added flag avatars for countries Argentina, Finland, Ireland, Japan, New Zealand, and Singapore

Community Request

  • Cheering sounds in KO fx are now easier to hear.

New Test Features

We’ve added a few new things to Test Features in the patch. The goal of the Signature changes are to give players a strong option against obvious approaches. We’re also continuing to look at jumps and are testing out an increase in landing recovery. As always we’re looking for your feedback!

  • Added to Test Features: Signatures have higher priority than light attacks instead of clashing.

  • Added to Test Features: The invulnerability period after a Speed Dodge is canceled into an attack is no longer prevents hits from Signatures. (Credit: bluetiger6001)

  • Added to Test FeaturesIncreased Landing Recover from 2 frames to 4 frames.
  • Removed from Test Features: Jumping off the wall is treated as your first aerial jump.

  • For a full list of current test features please visit www.brawlhalla.com/test-features

New Legend Rotation

This week’s Legend Rotation features Ember, Gnash, Lord Vraxx, Queen Nai, Teros and Val.

Balance Changes

Now that the champions have been crowned and BCX lies in wait for next year, balance updates have resumed! We have a number of adjustments for you this week so be sure to hit the queues with renewed fervor!

Katar

The Katars had become quite the powerhouse in tournament play, with an emphasis on powerful strings when punishing an opponent’s dodge. We have opened up these strings to curtail the ability to carry a juggled opponent off-stage quite so easily, as well as the damage built from these strings.

  • Katar Neutral LightDecreased Stun of final hit from 19 to 16.
  • Katar Down LightDecreased Damage from 14 to 11.
  • Katar Down AirDecreased Stun of final hit in the air from 17 to 14.
  • Katar Side AirDecreased Variable Force from 47 to 43.
  • Katar Neutral AirDecreased Stun from 21 to 19.

Axe

The Axe could seem fairly straightforward in gameplay, so it is receiving a new tool in the form of combos from Side Light. Some adjustments have been made elsewhere in the kit to allow room for the new routes available!

  • Axe Side LightIncreased Stun from 29 to 31; Decreased Damage from 15 to 11.
  • Axe Side AirDecreased Time to Hit from 15 to 14.
  • Axe Neutral LightIncreased Damage from 19 to 20; Decreased Stun from 25 to 24.
  • Axe Neutral AirDecreased Stun of later frames from 34 to 28; Changed Recover time from 5 Fixed & 15 Variable to 9 Fixed & 10 Variable.

Hammer

The Hammer is receiving a few adjustments to feel a bit more fluid as well as some new options for pressure on the ground.

  • Hammer Side AirDecreased Variable

Source

Steam News / 23 November 2016

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