Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Maps
- Performance
- UI and audio
- Compatibility
In Patch 2.27 we’ve added new skins, improved the custom lobby UI, and have adjusted a number of moves that needed a little attention. We hope you’re excited for this patch as we draw near to the end of Season 1!
New Items in Mallhalla
First Edition Sentinel
Silver Age Jhala
Community Request
When two powers attempt to grab the same target on the same frame, ones attacking a teammate have lower priority.
Test Maps
Cave has been added as a test map.
Client Performance
Client memory usage and performance improved for online games.
Fixed client performance leak bug that occurred with some UI components.
Cut down memory usage used for replay state tracking during all games.
Controller Support
Added PC support for Thrustmaster T Mini.
User Interface
The Max Players option is now on the Game Rules tab in the Game Settings menu.
Room Type is now the header of the Lobby tab in game settings.
The header for the Lobby tab in Game Settings now shows what type of online lobby you're in.
Test Maps and Test Features are now two separate settings.
The game settings screen will now completely hide options that are irrelevant for the current game mode or lobby type instead of graying them out.
Balance
Katars
The Katars have gained a lot of great utility and an increased ability to pressure opponents due to some of the recent additions to game mechanics, so we are making certain options a bit more vulnerable on miss to compensate.
- Katars Down AirIncreased Fixed Recovery Time on miss for the ground collision version from 0 to 2.
- Katars Down LightIncreased Fixed Recovery Time on miss from 1 to 3.
Axe
The Axe commands a great deal of respect when fighting in the air due to its large swings, but it can be a bit too stifling, so we are increasing opportunities to contest and/or punish the Axe user from below.
- Axe Ground PoundDecreased Hit Window for the ground collision version from 8 to 6.
- Axe Down AirIncreased Time to Hit from 13 to 14; extended the backward acceleration reduction that is present during the Recovery Time to apply during the entire power, comparable to other similar powers.
Blasters
We are pulling some Damage from the Neutral Light in order to give the Side Air a slight boost in Variable Force, as the Blasters have no trouble racking up Damage, but a harder time converting into a knockout.
- Blasters Neutral LightDecreased Damage from 28 to 26.
- Blasters Side AirIncreased Variable Force from 35 to 37.
Hammer
The Hammer is a slow powerful weapon, but the Down Air is a fast knockout attack that deals very little Damage, so we are shuffling some power within the move to better fit the flavor of the weapon, as well as opening some counterplay from below the Hammer user.
- Hammer Down AirIncreased Time to Hit from 8 to 10; Increased Damage from 14 to 15.
Sentinel
Sentinel’s Side Katars was knocking out players at relatively low Damage
Source
Changelog.gg summarizes and formats this update. How we read updates.
