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Steam News10 August 20169y ago

Patch 2.23 - Patch Notes

Welcome to Patch 2.23! We’ve uncovered a brand new Treasure Chest, added new test features, implemented some awesome new gameplay changes and ran through a batch of balance improvements to keep making Brawlhalla better

In this update1

Full notes

Full Brawlhalla update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes5 additions13 changes2 removals
  • Balance
  • Store
  • UI and audio
  • Gameplay
  • Fixes
  • Server
addedWelcome to Patch 2.23! We’ve uncovered a brand new Treasure Chest, added new test features, implemented some awesome new gameplay changes and ran through a batch of balance improvements to keep making Brawlhalla better and better.
changedChest Exclusive SkinsWhite Fang Gnash
changedChest Exclusive SkinsFangwild Fawn Ember
changedChest Exclusive SkinsWinged Serpent Nai
changedNew Test FeaturesSignature Jumping: allows you to hit the jump button while charging a signature for an aerial Signature attack. This currently does not consume your dodge.
addedNew Test FeaturesYou can now charge a Gravity Canceled signature by up to 25 frames.

Welcome to Patch 2.23! We’ve uncovered a brand new Treasure Chest, added new test features, implemented some awesome new gameplay changes and ran through a batch of balance improvements to keep making Brawlhalla better and better.

The Ancient Treasure Chest Has Been Uncovered!

Chest Exclusive Skins

  • White Fang Gnash

  • Fangwild Fawn Ember

  • Winged Serpent Nai

New Test Features

While we’ve created a huge list of features we’re testing internally, there’s some ideas we wanted to get into your hands to try out as soon as possible.

  • Signature Jumping: allows you to hit the jump button while charging a signature for an aerial Signature attack. This currently does not consume your dodge.

  • You can now charge a Gravity Canceled signature by up to 25 frames.

  • Jumping off the wall is no longer a grounded jump, it is now treated as your first aerial jump.

  • Remove the strength then damage tiebreaker and just have moves clash.

Gameplay Changes

A change to thrown weapons disappearing sooner should make players think twice before utilizing a weapon throw. We’ve also made a number of changes to soft platforms so you’re able to fight more fluidly around and through them.

  • Thrown weapons will disappear much sooner after becoming inactive.

  • Holding down while doing an aerial attack will allow you to travel through soft platforms.

  • Snap to the ground attack distance cap lowered by 30%.

  • Snap to the ground attack additionally lowered by 50% on soft platforms to prevent accidental platform cancels.

  • Jump ledge canceling distance tightened on light attacks by 30%.

User Interface

  • "Randomize All" option added to podium picker menus inside the character select screen

  • Randomize option command for the picker menu has been moved to left trigger / left bracket

  • You can now see your teammates' picks while Blind Pick is active.

  • Exclusive items now appear first in the list of the grid of possible items for the chest

Clans

  • Added personal contributions to the clan page.

  • Increased clan leader board from Top 3 to Top 10.

New Legend Rotation

This week's Free Legend Rotation includes Brynn, Diana, Kor, Queen Nai, Sir Roland, and Teros.

Bug Fixes

  • Fixed a bug where spectators would not update the ELO of the players.

  • Fixed a bug when joining a 2v2 ranked lobby would not update your ELO immediately.

  • Fixed a bug where the server could get in a weird state when clients disconnects early in the start game process.

  • Fixed bug where noskull mode was active for everyone regardless of setting on the main stage platform in Shipwreck.

  • Fixed bug where a character would remain move locked for what would have been the duration of the dodge if they were interrupted during the two frame dodge startup. This mostly affected moves with very little stun (such as throws or sigs done on characters with low damage).

  • Fixed a display bug where the color picker in Ranked 2v2 would sometimes display a selected color icon rather than the intended "locked state" for the partner.

  • Fixed a bug where the randomize costume/color picker would return the currently selected item.

  • Fixed a bug that let the combat broadcast overlap the HUD in 8 player FFA games.

Balance Changes

Sword

Source

Steam News / 10 August 2016

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