Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- UI and audio
- Maps
- Compatibility
We know a lot of you are excited about Gauntlets and Golem coming out soon, so we thought we’d distract you with a ton of goodness in this patch! We’ve got a new explosive gamemode called Dodgebomb, the first purchasable KO effect ever, UI support for map striking in custom lobbies, new skins, balance improvements, and bug squashing!
New Skins, and KO Effects!
Party Time KO Effect - Knockouts used to be a cause for celebration. Now they are a celebration. Shadowstalker Diana - It’s the monsters who should be afraid of the dark.
Supreme Ruler Vraxx - His Galactic Excellency, Eternal Glorious Conqueror, Peerless Great General, Alien of Deeds.
Knockout Effects category has been added to the store!
Removed Salute Taunt from the Store (Thank you to everyone who purchased the Salute taunt to support Stack Up!)
New Gamemode - Dodgebomb!
There is only one rule to Dodgebomb: Dodge the bombs. Also we’ve heard that ground pounds have a distinct tactical use in this perilous game of explosions, platforms, and glorious KOs. Good luck have fun!
Added a mini Game mode "Dodgebomb" to the game.
Map Choosing (stage striking) in Custom Lobbies
Map striking is a standard component of most online tournaments, and now there is official UI support for it in game. In your lobby settings you will now be able to choose what type of map striking to use. We’re looking forward to seeing this used during weekend tournaments and getting your feedback so we can continue to improve this feature!
Map striking option now available in custom lobbies under ‘Map Choosing’
Three variants of striking are available
Turns Striking - Players alternate striking until one map remains
Snake Striking - Players alternate banning maps until one map remains. First pick eliminates 1 map, remaining picks eliminate 2 maps until the final map is selected.
Open Striking - Players can determine their own striking method and order during the striking process.
Spectators now get to watch the map choosing process.
UI Improvements
Lore button has been moved into the top bar on the main menu
Bug report has been moved from the main menu screen into the options drop down in the corner menu bar
Match preview screen will now center all the player previews
Jhala's bot name has been changed from “Jhalbot” to “Jhalatron.”
Diana’s bot name has been changed from “Diborg” to “Diandroid” (credit: Dobrein).
When viewing the purchase prompt for a Legend, Skin, or Color in the store, the legend now waits for the window to finish opening before playing the select animation.
Damage Done and Damage Taken are now shown on the podium (damage done only counts non-team/self damage).
Gameplay
Decreased the window for performing a ledge cancel with a heavy attack by 50% in order to decrease the frequency with which accidental ledge cancels occur when trying to do a quick ground pound off the side of The Great Hall or Twilight Grove. Light attacks are unaffected.
Controller Support
Fixed PC support for Mayflash Arcade Stick
PC support for Genius MaxFire G-08XU
Art / Animation
Tweaked a shoulder in Koji's character select animation so that it would connect with his arm better
Source
Changelog.gg summarizes and formats this update. How we read updates.
