Full notes
Full Brawlhalla update
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What changed
- Store
- Events
- Gameplay
- Fixes
- Performance
- Balance
Next week, Barbarian will be coming to Brawlhalla. For now, we have a smaller patch with some great new skins, a few fixes here and there, and everyone's favorite thing: balance changes. We hope you enjoy the new patch! I would say I'd see you on the ranked ladder but I'm leaving for PAX East tomorrow with a bunch of the other devs so...I'll see you next week!
New Skins
Orion For Hire - He'd collect his own bounty. Bonus: Scarred visor glows with Orion's expressions!
Fatal Error Ada - Enemy has encountered a problem and needs to surrender.
Empress Nai - The sun never sets on its own empire.
New Legend Rotation
Featuring Asuri, Cassidy, Diana, Queen Nai, Teros, Ulgrim
Community Request
Sidekicks you do not own are now available for use in training mode like other skins and colors.
Season summary "ranked" only gets shown if you're within the threshold (top 250).
Shown hitboxes during replays and training mode are only visible while the hitbox itself is active.
Increased the width of the main platform on Small Great Hall by about 5%. Increased width of top platform and moved outer platforms to match the change to the main platform.
Bug Fixes
Color conflicts occur when a secondary color is too closely matched with the base color for a skin. In these cases the secondary color locked to prevent Legends from looking too similar during gameplay.
Fixed purple color conflicts for Rift Dweller Teros.
Fixed Community Color conflicts for Koji.
Fixed a bug where phantom public games would flood the list.
Fixed a rare crash when changing costumes.
Fixed a rare crash when rejoining games.
Balance Improvements
Sword
The Neutral Light's Damage has been frontloaded to reduce reward when used as cover rather than landed precisely. Side Air's speed has decreased slightly.
- Sword Neutral LightDecreased Damage from 24 to 21, changed from 8 Damage per swing to 9 Damage on the first swing and 6 Damage on the following swings.
- Sword Side AirIncreased Time to Hit from 11 to 12.
- Sword RecoveryIncreased Variable Force from 31 to 32.
Lance
The Lance Down Light has been adjusted to downgrade some longer combos to a close string, but has been made easier to follow up at higher Damages and with lower Dexterity.
- Lance Neutral AirIncreased Stun Time from 26 to 30.
- Lance Down LightIncreased Recover Time from 1 Fixed 22 Variable to 6 Fixed 16 Variable; Decreased Stun Time from 29 to 25; Removed Variable Force on frames 16-25; On final frame of Hit Window: Decreased Variable Force from 13 to 8, Fixed Force will now vary based on distance from target to decrease variance in target's ending location.
Hammer
The Hammer has received some hitbox and art changes to reduce threat overlap between the neutral and side lights both on the ground and in the air. Neutral and Side Air have a larger window to counterattack after a miss, and are sped up slightly on hit.
- Hammer Neutral AirIncreased Recover Time on miss from 25 Variable to 25 Variable 2 Fixed; Decreased Recover Time on hit from 25 Variable to 15 Variable 6 Fixed; Decreased Stun Time from 30
Source
Changelog.gg summarizes and formats this update. How we read updates.
