Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Balance
- Maps
- UI and audio
- Performance
- Gameplay
2.5 Patch Notes
Welcome to Patch 2.5! Azoth, our brand new Legend, has entered Brawlhalla alongside a number of client performance improvements, skin viewer, balance improvements, and bug fixes.
New Legend!
Azoth - The One Man Dynasty has entered Brawlhalla!
Weapons: Bow / Axe
Strength: 7
Dexterity: 5
Armor: 6
Move Speed: 4
New Legend Rotation!
http://steamcommunity.com/games/291550/announcements/detail/922476375005460515
Balance Notes
http://steamcommunity.com/games/291550/announcements/detail/922476375005469194
Brawlidays + 1 Week
We’ve decided to extend the amount of time holiday items will be available to players by a whole week. The holiday colors and skins will be removed from the store in next week’s patch, so get those colors and skins while you can. Oh, and Snowbrawl is in for an extra week too!
All Skins / Colors Available to Preview in Training Mode
Training Mode has been opened up to let you use any unlockable stances or colors and any skins, weapons, or colors available in the store. No more buyer's remorse. No more crowd-sourcing the possibilities on Reddit.
- NoteItems that are available for a limited time (holiday, charity, etc) will only appear in Training Mode while they are available in the store.
Community Requests
Matchmaking will now prevent players from playing the same map in back to back games when possible.
The name floaters have gone back to using white text and now color the triangle based on team color instead.
UI
Fullscreen is now working again as an in-game option.
The "Maximize Screen" option has been changed to "Window Mode" inside the options drop down menu and will now cycle between "Fullscreen", "Maximized", and "Windowed" display modes.
The character select screen does a better job making sure the lobby and party UIs don't overlap the roster icons, particularly for players who are not using widescreen.
Match preview character displays have been cleaned up to allow for better overlaps.
Pressing back while the player options are open on the lobby list will now just close the options menu instead of collapsing the lobby list.
Item cursor no longer renders on top of item displays in the store
Items in the store displaying characters no longer render behind the "Availability" text for that item
Updated instances where guest players were still designated by "1" instead of "2"
Performance Improvements
We've been looking into the client performance drops seen in the last two patches. Here is what we have found:
A recent NVIDIA Driver update seemed to be causing issues
Garbage collection started to become more of a bottleneck.
To address these issue, we reworked some of our rendering this patch. In addition, we strongly recommend getting the latest driver from NVIDIA as we believe the issue has been addressed. Please keep an eye on it and let us know if it has helped you in either direction. We still have work to do, but we believe it is strong enough to enable Full Screen as the default again. Please Note: The higher the resolution of your monitor, the more likely you are to have issues in Full Screen. For most people, this won't matter, but if you are having trouble, we recommend playing in Maximized mode.
Art
The Don't Leave Me Hangin' taunt will now show your equipped Sidekick in the post-game scoreboard screen instead of always showing the default VALKRI Mk1 Sidekick.
Slightly reduced contrast in some
Source
Changelog.gg summarizes and formats this update. How we read updates.
