Full notes
Full Brawlhalla update
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What changed
- Compatibility
- Gameplay
- Maps
- Balance
- UI and audio
- Server
This is it everyone! The last patch before we go into Open Beta next week. We’ve added 8 Players in custom lobbies, (we recommend Brawlball, it’s amazing with 8 people) a new mechanic called Gravity Canceling, new music, and a bunch of other things. Don’t forget to tell everyone you know that Open Beta is just around the corner!
8 Player Brawlhalla!
You can now set the maximum players allowed in your custom online games to anywhere between 2 and 8 (yes, eight) players!
There are also some new, silly, big versions of old maps to enjoy with 5-8 players in custom online: Big Twilight Grove, Big Titan's End, and Big Thundergard Stadium!
The spectate lobby does not yet support showing more than 4 players, so if there are 4 or more players in the room but a spectator can still join, it will show the 4th slot as empty.The level roulette at the end of the level select phase also still only shows up to 4 votes, but trust us, every vote is counted.
Gravity Canceling and Dodge Changes
Gravity cancels are now in the game! A gravity cancel is a new mechanic. It can be performed by spot dodging first and then canceling its duration with a grounded attack. Gravity canceling can be done with any spot dodge, air or grounded, any time you have your dodge available. Because of this change we’ve made a few adjustments to the spot dodge to make this easier to perform. In our playtests we had a lot of fun with gravity cancels, but we’re not expecting it to take over the game. Standard styles of play are still very viable, and gravity cancels will take a fair amount of skill to be useful. Good luck and have fun!
Extended spot dodge duration to 24 frames.
You have to wait 2 ticks after spot dodging before a gravity cancel is possible.
Gravity cancels enforce the air dodge cooldown even if grounded.
You can turn out of your spot dodge for down and neutral gravity canceled attacks.
Signatures have been adjusted to prevent signature hits through hard edge corners.
New Music!
New intro music when you start the game!
Main theme lasts until your first game starts and then transitions to the subtle stuff.
Community Requests
Moved the small soft platforms on Great Hall outwards a tad to make the map more comfortable.
Camera no longer cares about items in games with more than 2 players, and the camera does a better job of making sure that respawning players can see where they will be dropped (this was mostly an issue on Great Hall, but has been applied everywhere).
Increased the surface area of the platform tops in Brawlhaven, Grumpy Temple, Kings Pass, and Thundergard Stadium for clarity (visual change only).
Dodging in the same direction of an item will not provide dodge forgiveness immunity. Ex: Dodging away from a throw means you will be immediately vulnerable to a weapon thrown directly at you.
Brought down jump velocity off the wall slightly.
Adjusted the air turning penalty so that it isn't as harsh for slower characters (Should be more evenly applied).
Air turning penalty lowered slightly and adjusted so that coming back from a hit isn't as hard.
UI/Art
As the leader, you can now edit your server location and set your privacy level in matchmaking lobbies. You can also
Source
Changelog.gg summarizes and formats this update. How we read updates.
