Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Store
- Fixes
- Security
- Balance
2v2 Team Colors!
Your team leader can choose team colors in 2v2 matchmaking.
Both players must own the color. Everyone has access to team red and team blue.
Black & White Color Overhaul
Improved black and white color schemes to be more awesome. Let us know what you think of the new color! (We think they’re awesome…)
Art / UI
Art improvement to Asuri's angry expressions for clarity.
Fixed Ada select screen pose to work with tassel waist skins.
Updated color swaps for all Legends and Skins to be more consistent across the board.
New random icon for level select.
Added the ability to change controls while in game. (Note: This does not pause the game in online modes.)
Chat now appears at the bottom of the text window instead of at the top. Fixed lore formatting problems (No More Justified Last Sentence)
Overall improved UI performance
Dodge Mechanics With dodge being the core defensive mechanic in Brawlhalla, we’ve been working on getting it to a place where it can also be used effectively for approaching. We’ve also heard the feedback about the meta getting stale and defensive play being overly strong. We’re hoping the following dodge changes will shake things up a bit and improve the competitive viability of other playstyles.
Touching a wall no longer resets your dodge cool down. This change will have the biggest impact on air dodging + wall hugging as a persistent tactic.
Dodge Velocity is now affected by your direction of travel and speed at the time of your dodge.
Dodge Invulnerability Start Up increased from 1 frame to 3 frames. (Movement begins immediately).
Dodge Ending Vulnerability Frames decreased from 4 frames to 2 frames.
Dodge duration decreased from 20 frames to 16 frames.
Players should see fewer false positive hits due to the dodge changes.
Community Requests
You are now shown your change in ELO after a ranked match.
Taunt slots in a player's inventory will now display controller hotkey directions for taunts
Tightened the no-pickup with light attack radius. It has been offset more from the center of the character to compensate.
Teammates will no longer count as an enemy for the purposes of pickups with light attack even when friendly fire is on.
Hitting an attack button on the wall no longer jumps and uses an attack in the opposite direction. You must now leave the wall before performing an attack.
Networking
Servers should more reliably record stats during periods of data center issues (update may be slightly delayed still, but the game won’t be lost).
Improved server accuracy in tracking game data
Sound
The announcer has learned how to say Asuri.
Controller Support
PC support for Xtreme 90300
PC support for Logitech Wingman
PC Support for Saitek P380
Bug Fixes
Fixed color swapping bug on Asuri's katar hands.
Fixed a rare bug that caused game settings to be set to incorrect values. (Including available
levels)
Fixed a rare bug where the color/costume picker would not shift over to the podium in 2v2.
Fixed bug where inactive mines could still get stuck to the wall.
Fixed bug where items would get stuck in an active state on Twilight Grove.
Fixed slipperiness of the edge of the soft platforms on Twilight Grove.
Fixed bug where pickup with light attack would not
Source
Changelog.gg summarizes and formats this update. How we read updates.
