Full notes
Full Brawlhalla update
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Repeated intro
Hey everyone, this patch is one of our last big moments on the road to Open! The main update in this patch is our free 6 Legend weekly character rotation and some great server queueing improvements. Getting this live is a major step towards opening the flood gates for all players. Next stop localized ranked mode, new game mode queues (2v2 anyone?), and then it's straight on to Open Beta! Legend Rotation
What changed
- Compatibility
- Store
- Gameplay
- Workshop
- Fixes
- Balance
Legend rotation is now live!
Play with a free 6 character weekly rotation.
Unlock Legends permanently with Gold earned by playing the game.
Closed Beta users can choose one of the current 15 Legends and unlock them for free! (Thanks for playing so early!)
Founders and Founders & Friends purchasers have all of the current 15 Legends unlocked.
Brawlhalla Collectors Pack now includes the All Legends (Current and Future) pack (retroactively and future purchases).
All Legends will be unlocked for testing when playing in Training Mode so you can always try them out!
White and Black Colors
Prestige colors White and Black are now purchasable for individual Legends with Gold.
White requires the Legend be at least Level 10 and costs 10,000 Gold.
Black requires the Legend be at least level 25 and costs 25,000 Gold.
Store Updates
- New Item SkinDreamshard Spear added!
- New TauntFacepalm added!
Adjusted Mammoth Coins options to line up with store prices better.
Community Requests
You can now play Free for All matchmaking with a friend!
You can now spectate a friend through multiple matchmaking games without having to leave and re-spectate.
You can now form a group that can take turns playing matchmaking games.
If your profile is private, the friend's list now tells you.
Room number has been moved to a dedicated spot in blue text just underneath the game mode header in the character select screen.
Tweaked when Knockout confirmations show up during online matches to address "False Knockouts".
Brynn and Teros now have their name announced!
Changed the red hitboxes in training mode to magenta in an effort to avoid the confusion that the colors indicate strength.
PC support for Thrustmaster Dual Trigger 3-in-1; GameCube controller using Raphnet adapter; Saitek P2500 Rumble Force; and Additional support for PS2 controllers.
Mac support for Esperanza PS3 EG106; and Tomee SNES controller.
Controllers can now be disabled so you can use JoyToKey if there's a conflict issue with your controller.
Powers Bug Fixing
Unarmed Neutral Heavy, Sword Down Air, Hammer Down Air, Spear Neutral Air, Spear Recover, Axe Neutral Air, Hattori Neutral Spear: Slightly angled direction of Force.
- Axe Ground NeutralFixed some cases where a target could be dropped before the final hit.
- Blasters Down AirFixed a case where targets could be dropped before the final hit.
- Katar Ground NeutralFixed some cases where a target could be dropped before the final hit.
- Katar RecoveryFixed a bug where hitboxes would change slightly on consecutive uses; Fixed some cases where a target could be dropped before the final hit.
- Lance NeutralFixed a bug where targets could dodge out between hits.
- Lucien Neutral KatarFixed a case where targets could be dropped before the final hit.
- Orion Side SpearFixed a case where targets could be hit without receiving Damage or Force.
- Thatch Down BlastersFixed some cases where the cannonballs could hit without applying Damage or Force.
Art
Fix visual popping when turning from ready with Axe.
Smoothed Hammer's Run-Start Stop animation.
Shifted a foot that was out of
Source
Changelog.gg summarizes and formats this update. How we read updates.
