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Steam News24 July 201510y ago

Patch Notes: Beta v1.14.0 Part 1

Free Closed Beta sign up --> www.brawlhalla.com EU & South East Asia Servers! Our first localized servers are in beta and ready for testing! You may choose your server location in Custom Online games.

Full notes

Full Brawlhalla update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix5 additions18 changes4 removals
  • Compatibility
  • Server
  • Gameplay
  • Events
  • Balance
  • Workshop
changedFree Closed Beta sign up --> www.brawlhalla.com EU & South East Asia Servers!
changedOur first localized servers are in beta and ready for testing!
changedYou may choose your server location in Custom Online games.
changedThe name of the Custom Online room now shows server location after room number.
changedSurprise! You've been earning Account XP since Beta v1.13.0!
addedNow you can see your Account Summary and Level in the brand new Account tab.

Free Closed Beta sign up --> www.brawlhalla.com EU & South East Asia Servers!

  • Our first localized servers are in beta and ready for testing!

  • You may choose your server location in Custom Online games.

  • The name of the Custom Online room now shows server location after room number.

  • Please try them out!

Account Level

  • Surprise! You've been earning Account XP since Beta v1.13.0!

  • Now you can see your Account Summary and Level in the brand new Account tab.

  • You get 120 Gold each time you Level your account up.

  • Max Account Level is 100.

  • We're giving you the Account Level Gold you've already earned the first time you log in to the new patch!

Character Level Cap Increased

  • Legends are no longer limited to Level 10.

  • Any Legend XP that you earned while at Level 10 has already been applied to your Legends.

  • All Gold rewards earned from Legends already over Level 10 is granted the first time you log in to the new patch!

New Colors!

  • With the Legend Level Cap increase we've added 5 new colors swaps for each Legend!

  • Earn all the Level Up color swaps by getting your Legend to level 20.

  • Play one game with any Legends who are already over Level 10 to gain any Color unlocks you've already earned.

Gold Gain Changes

  • Games now grant higher average Gold across the board.

  • The 2x bonus from your Gold Bank is now always on! (Bonus icon no longer displays on the reward screen).

  • Weekly missions have been phased out in favor of Dailies.

  • Daily login bonus increased slightly overall.

    • Bonus distribution changed to 50, 100, 150, 200, 250 to more heavily reward the earlier days.

  • Gold rewards in Ranked 1v1 now scale up more quickly to begin with and more slowly over the remainder of the game.

  • Custom Online games Gold gain greatly increased; now based solely on length of game, (no bonus reward for placing higher).

Community Requests

  • Users are now charged in the correctly adjusted currency and not always flat USD for in game Mammoth Coin purchases.

  • PC Support for Speedlink Torrid; Thrustmaster Dual Analog 4; Hori Fighting Commander 3 Pro; QanBa Q1.

  • Mac support for Retrolink Saturn controller; wired Xbox 360 controller updates;

  • Lowered stick sensitivity requirement for PC Mayflash WiiU GameCube controller adapter. Should make it easier to get directional inputs.

Powers

  • Axe Side AirSlightly increased Time to Hit; Slightly reduced Force; Increased Cooldown Time.
  • Blasters Down AirRepositioned and reversed the order of initial shots; Increased Time to Hit; Reduced Hitbox Sizes; Shrunk shots and brought the second shot closer in; Slightly increased Cooldown Time.
  • Blasters Side AirRemoved third shot; Slightly increased Time to Hit; Increased Cooldown Time.
  • Bomb and Mine explosionsGreatly decreased Force scaling; Increased minimum Force; Planted mines are unaffected.
  • Hammer Down GroundSlightly reduced Hitbox size; Slightly decreased Damage; Increased Time to Hit; Decreased Force scaling; Reduced effect of Strength and Dexterity on power; Angle of Force is more consistent; Reduced Stun Time; Greatly reduced on-hit Recover Time but can no longer move or jump during this period; Increased Recover Time on miss.
  • Hammer Neutral GroundReduced Damage; Momentum stops on hit to fix cases of sliding past a hit target.
  • Hammer Side AirReduced Damage.
  • Katars Side AirReduced Force.
  • Lance Neutral GroundFixed some cases where a hit target could be dropped before the final hit.
  • Lance Side AirReduced Hitbox Size; Increased Cooldown Time.
  • Lance Side GroundIncreased

Source

Steam News / 24 July 2015

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