Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Events
- Store
- Gameplay
- Balance
- Server
Free Closed Beta sign up --> http://www.brawlhalla.com Progression
You now gain Gold and Character XP for playing Online games!
Unlock Stances and Color Swaps for your Legends as they level up.
(Currently capped at level 10)
Do Weekly Missions for extra Gold rewards.
(Mission are viewable on the Main Menu)
Get a Gold bonus for each day you login!
Get double Game Gold rewards from your bonus pool that resets each week.
Gold will be used to unlock Legends in the future. All Legends are still temporarily unlocked for testing while we track actual Gold gains to make sure everything is working correctly.
Sidekicks
VALKRIs are now called Sidekicks.
Meet our first 4 custom Sidekicks in the store:
Grimm - Rattle them bones.
Craig - Buyer beware.
Phantom Knight - Creepy and armored.
Zoid - For all your future needs.
Community Request
Test Levels now available in Couch and Custom Online modes! Your feedback will help us choose and fine tune our next levels.
Turning around to do a neutral attack out of Dodge is now easier.
Powers balance pass based on recent feedback and gathered data.
PC Support for Xin-Mo Dual Arcade; Snakebyte Final Fantasy XIV PC Controller; FuSa Gamepad; PS2 controller w/ Ramozz adapter; Hit Box Arcade.
Special Note: EU Servers are almost done but not quite ready to go live, we're workin' on it!
Powers
Sword Side Air, Sword Neutral Air, Sword Down Air, Sword Recovery, Lance Neutral Air, Hammer Side Air, Spear Neutral Air, Spear Side Air, Axe Recovery: Can no longer jump during Recover Time.
- Unarmed Down GroundDecreased Stun Time; Reduced Recover Time on miss.
Unarmed Down Heavy: Rehitboxed to better match animation.
- Unarmed Neutral AirReduced Hitbox Size; Reduced Damage; Added a short Cooldown Time; Increased Recover Time on miss; Increased Stun Time; Increased Minimum Force; Decreased Force Scaling.
- Unarmed Neutral GroundRehitboxed to better match animation; Extended Hit Window; Slightly increased Recover Time on miss; Reduced Damage.
- Unarmed Side GroundIncreased Force; Increased distance traveled; Decreased Time to Hit; Slightly decreased Recover Time; Added a short Cooldown Time; Extended Hit Window.
- Blasters Down AirFixed a number of cases where the final shots would miss a hit target.
- Blasters Neutral GroundFixed some cases where the final shots would miss a hit target.
- Blasters RecoveryHitboxes now have a uniform height and width; All hitboxes are centered on the same vertical line; Increased final hitbox size; Direction of Force is more predictable; Brought the pistol whip closer to the body to help prevent people from unintentionally falling out.
- Blasters Side AirSlightly increased Time to Hit.
- Katar Neutral GroundFixed some cases where targets could be dropped before the final hit.
- Lance Side GroundIncreased Recover Time on miss; Slightly decreased Recover Time on hit; Slightly increased Force.
- Hammer Down GroundReduced Hitbox sizes, especially height behind self; Cannot move or jump during Recover Time on miss; Increased Cooldown Time; Increased Force scaling.
- Spear Down GroundIncreased Force scaling; Decreased minimum Force; Decreased Time to Hit; Sped up the ascent; Pushed Hitboxes further above Hurtbox; Decreased Damage.
- Spear RecoveryDecreased Hitbox height and moved closer to Hurtbox; Increased Recover Time.
- Spear Ground PoundDecreased Hitbox height and moved closer to Hurtbox; Increased Recover Time.
- Sword Down GroundDecreased Stun Time; Increased Force; Reduced Damage.
- Ada Neutral BlastersGround hits should push the target into a final hit; Increased Force.
- Ada Side BlastersDecreased Recover Time; Sped up power; Slightly Decreased Time to Hit; Fixed a case where
Source
Changelog.gg summarizes and formats this update. How we read updates.
