Full notes
Full Brawlhalla update
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What changed
- Gameplay
- Store
- Balance
- Server
- Performance
- Fixes
New Specials
Thatch and Lucien now have unique powers for all Heavy Ground attacks with both weapons.
All Legends now have unique powers for all Heavy Ground attacks with both weapons!
Cursed Gold!
Cursed Gold Thatch and the Cannonades Blasters Skin have arrived in the store!
Who ye gonna call?
Community Requests
Team Damage can now be turned on.
PC support for GameStop brand controller.
<3 works again in chat.
Server Improvements
Players should experience less packet loss.
Improved networking performance during gameplay.
Animations from attacks that are interrupted (due to lag), no longer finish their animation.
Item Pickup Changes
Dodging and newly respawned players now count when determining if X should be a pickup vs attack.
Shifted the player auto-pickup radius further in front of the user.
Down and Forward radius should feel the same, neutral slightly smaller.
Distance behind you is much smaller so it's easier to grab an item when running away.
Fixed bug where item pickups were ignoring how close they were on the y axis for determining priority.
Powers
- All Heavy Ground attacksIncreased Cooldown Time between successive uses of the same power.
Unarmed Air Down: Landing animation retains some forward momentum but is no longer steerable during Recover Time.
Sword Air Side, Lance Air Neutral, Hammer Air Side, Blasters Air Side, Spear Air Side, Axe Air Side - Decreased acceleration when moving backward during power.
- Hammer Ground PoundReduced Force; Increased Stun Time slightly.
- Lance Ground PoundReduced Recover Time on hit; Increased Stun Time slightly.
Blasters Air Down - Fixed some cases where the first shot would hit and the final shots would miss.
Blasters Ground Neutral - Fixed some cases where the first or second shot would hit and the final shots would miss. Zeroes momentum on hit.
- Blasters RecoverRehitboxed to better match animation. Should fix a number of cases where targets would be dropped before the final hit when steered correctly. Reduced Hitbox size; Reduced Stun; Reduced distance traveled; Reduced Force.
- Axe Ground PoundFixed a bug where it could cling to walls.
- Vraxx Lance NeutralRehitboxed to better match animation; Reduced Hitbox size.
- Vraxx Lance SideRehitboxed to better match animation. Fixed some cases where targets could be dropped before the final hit.
- Vraxx Blasters NeutralSlightly adjusted starting hitboxes.
- Gnash Spear SideNo longer cancels into hit if reaches the target early. Increased Recover Time; Increased Damage; Slightly Increased Force.
- Gnash Spear DownReduced hit window. Reduced final hitbox.
- Nai Spear SideIncreased Recover Time; Increased Force.
- Nai Spear DownIncreased Recover Time.
- Ada Spear NeutralReduced Hitbox sizes; Final Hitbox no longer hits targets on the ground. Sped up Time to Hit.
Art
Made some color changes to the Ragnarok KO fx.
Smoothed Unarmed's wall push away animation.
Realigned torso slightly in Spear idle animation to better match character art.
Smoothed Spear stop animation.
Added more arm movement to Katar run cycle animation.
Reduced the amount of feet sliding in the Axe's turning animations.
Tweaked the Axe's stopping animation to have a little more weight.
- Unarmed Air Down LightChanged landing animation.
Unarmed Ground Pound: Landing animation gets closer before snapping to ground.
Sword Ground Pound: Minor tweak to landing animation.
Lance Ground Pound: Shortened aerial hit animation.
- Hammer Ground PoundTweaked landing animation to look more solid.
Spear Ground Side: Smoothed recover animation.
- Axe Ground PoundFixed an issue where the swoosh wasn't playing correctly for
Source
Changelog.gg summarizes and formats this update. How we read updates.
