Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Server
- Balance
- UI and audio
- Fixes
New Specials
Bodvar and Orion now have unique powers for all Heavy Ground attacks with both weapons.
Just two left!
Community Requests
Guests can now rejoin online games after a disconnect.
When reconnecting to a game, the bot will continue to play until you do something.
PC support for VX-2 Gioteck.
Gameplay
Strength is now the second tie-breaker (after power priority) for simultaneous hits instead of Dexterity.
You can now throw proximity mines down through soft platforms.
Reduced threshold for snapping to a ground attack from the air by one tick.
Decreased the timing threshold for being able to get a down attack off while on a soft platform (Effectively -2 ticks).
Dodge Changes
Increased dodge velocity by 16%.
Decreased dodge duration from 25 ticks to 20 ticks. Total dodge distance down by 7.5%.
Added post dodge recovery of 2 ticks. (Pre 1.10 it was 4 ticks)
Increased ground dodge cooldown from 38 ticks to 50 ticks.
Letting go into neutral keeps a small amount of moment instead of killing it completely.
Powers
- Unarmed Neutral AirSlightly reduced Damage.
- Unarmed Down GroundDirection of Force is slightly less reliable; Can move and jump during the Recover Time only if the move hits; Added a short Cooldown between uses.
- Sword Side GroundRehitboxed to better match animation; Increased Damage; Decreased Recover Time; Added a Cooldown.
- Sword Neutral GroundIncreased Hitbox size.
- Sword Down GroundSecond swing only occurs on hit; Greatly increased Recover Time on miss; Comboing is more reliable on hit; Extended hit window; Increased Hitbox width, decreased height.
- Spear Neutral GroundDecreased Hitbox Size; Increased Cooldown Time.
- Spear Side AirSlightly decreased Hitbox Size; Increased Recover Time.
- Katar Ground PoundIncreased Force; Decreased Stun Time.
- Axe Neutral GroundIncreased Hitbox size; Greatly decreased Recover Time; Reduced forward movement; Added a short Cooldown.
- Sentinel Side KatarReduced Recover Time.
- Hattori Side SwordReduced Force.
- Hattori Down SpearIncreased Time to Hit.
- Ada Down BlastersIncreased Cooldown Time; Increased Recover Time.
- Ada Side BlastersDecreased Time to Hit; Slightly increased Force.
- Ada Neutral SpearGreatly increased Time to Hit.
- Ada Side SpearSlightly increased Hitbox size; Decreased Time to Hit.
- Cassidy Side BlastersDecreased Damage and Force.
Levels
Temporarily removed Enigma1v1.
Sound
Added a new hit sound for the Blasters.
Art
Added more facial expressions to Nai's side and down spear specials.
Bug Fixes
Fixed bug that allowed navigation to empty device options in the Controls Screen.
Fixed PC support for Logitech Precision.
Source
Changelog.gg summarizes and formats this update. How we read updates.
