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Steam News29 May 201511y ago

Patch Notes: Beta v 1.11.0

New Specials Bodvar and Orion now have unique powers for all Heavy Ground attacks with both weapons. Just two left! Community Requests Guests can now rejoin online games after a disconnect.

Full notes

Full Brawlhalla update

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What changed

2 fixes10 additions22 changes1 removal
  • Gameplay
  • Server
  • Balance
  • UI and audio
  • Fixes
addedNew Specials
addedBodvar and Orion now have unique powers for all Heavy Ground attacks with both weapons.
addedGuests can now rejoin online games after a disconnect.
changedWhen reconnecting to a game, the bot will continue to play until you do something.
changedGameplay
addedYou can now throw proximity mines down through soft platforms.

New Specials

  • Bodvar and Orion now have unique powers for all Heavy Ground attacks with both weapons.

  • Just two left!

Community Requests

  • Guests can now rejoin online games after a disconnect.

  • When reconnecting to a game, the bot will continue to play until you do something.

  • PC support for VX-2 Gioteck.

Gameplay

  • Strength is now the second tie-breaker (after power priority) for simultaneous hits instead of Dexterity.

  • You can now throw proximity mines down through soft platforms.

  • Reduced threshold for snapping to a ground attack from the air by one tick.

  • Decreased the timing threshold for being able to get a down attack off while on a soft platform (Effectively -2 ticks).

Dodge Changes

  • Increased dodge velocity by 16%.

  • Decreased dodge duration from 25 ticks to 20 ticks. Total dodge distance down by 7.5%.

  • Added post dodge recovery of 2 ticks. (Pre 1.10 it was 4 ticks)

  • Increased ground dodge cooldown from 38 ticks to 50 ticks.

  • Letting go into neutral keeps a small amount of moment instead of killing it completely.

Powers

  • Unarmed Neutral AirSlightly reduced Damage.
  • Unarmed Down GroundDirection of Force is slightly less reliable; Can move and jump during the Recover Time only if the move hits; Added a short Cooldown between uses.
  • Sword Side GroundRehitboxed to better match animation; Increased Damage; Decreased Recover Time; Added a Cooldown.
  • Sword Neutral GroundIncreased Hitbox size.
  • Sword Down GroundSecond swing only occurs on hit; Greatly increased Recover Time on miss; Comboing is more reliable on hit; Extended hit window; Increased Hitbox width, decreased height.
  • Spear Neutral GroundDecreased Hitbox Size; Increased Cooldown Time.
  • Spear Side AirSlightly decreased Hitbox Size; Increased Recover Time.
  • Katar Ground PoundIncreased Force; Decreased Stun Time.
  • Axe Neutral GroundIncreased Hitbox size; Greatly decreased Recover Time; Reduced forward movement; Added a short Cooldown.
  • Sentinel Side KatarReduced Recover Time.
  • Hattori Side SwordReduced Force.
  • Hattori Down SpearIncreased Time to Hit.
  • Ada Down BlastersIncreased Cooldown Time; Increased Recover Time.
  • Ada Side BlastersDecreased Time to Hit; Slightly increased Force.
  • Ada Neutral SpearGreatly increased Time to Hit.
  • Ada Side SpearSlightly increased Hitbox size; Decreased Time to Hit.
  • Cassidy Side BlastersDecreased Damage and Force.

Levels

  • Temporarily removed Enigma1v1.

Sound

  • Added a new hit sound for the Blasters.

Art

  • Added more facial expressions to Nai's side and down spear specials.

Bug Fixes

  • Fixed bug that allowed navigation to empty device options in the Controls Screen.

  • Fixed PC support for Logitech Precision.

Source

Steam News / 29 May 2015

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