Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Workshop
- Maps
Custom Controller Bindings!
You can now create your own custom bindings for controllers!
Binds are remembered for each type of controller.
Item Pickup Changes
New formula for whether or not you can pickup an item. Please let us know if this helps with accidental pickups:
Increased radius from 150 to 250 when a player is too close to you to activate a pickup with Light Attack.
Shift radius off your center based on the current state of your player (down or left both shift it 125).
Throw button will always pick up an item, regardless of the state of nearby opponents.
Dodge Changes
Increased Dodge Speed by 12.5%.
Removed 4 frame post dodge recover before attacks.
Depending on your input, your velocity out of dodge will change (both x & y):
Forward: Keep your current velocity out of dodge.
Neutral: Stop in place after dodge.
Backwards: Get 33% of movement speed in opposite direction.
Dodge no longer auto-turns you after it is over.
Stats and Stances
All Legends now have 22 stat points (up from 20).
Legends now have 5 Stances that each set their full stat allocation.
Relics have been removed in favor of Stances.
All Stances are currently unlocked for testing.
New Specials
Hattori and Roland now have unique powers for all Heavy Ground attacks with both weapons.
Almost there!
Operation Supply Drop Charity!
Brawhalla Salute Taunt added to support Operation Supply Drop's 4th Annual 8-Bit Salute!
Available until 05/31/15, all proceedes go to OSD.
Community Requests
PC support for: Madcatz Fightstick TE; Logitech Precision Gamepad; Retrolink SNES controller and Nyko Airflo; Genius Maxfire Blaze 3.
Mac support for the Mayflash Wii U GameCube Controller Adapter.
OSX Yosemite support for Wired Xbox 360 Controller.
Powers
- Blasters Side AirSlightly decreased Hit Window
- Hammer RecoverFixed an issue where the hitboxes were inconsistent when used repeatedly.
- Unarmed Down GroundRehitboxed to better match animation; Slightly increased distance traveled; Slightly increased Hit Window.
- Unarmed Down AirReduced Hitbox size to better match animation
- Unarmed Side HeavyReduced Hitbox size to better match animation
- Nai Down SpearIncreased Recovery Time.
- Nai Katar NeutralGreatly increased Damage and Force; Increased Recover time; Decreased delay between initial travel and final hit
Vraxx Neutral Blasters: Now has charge up FX.
Gameplay
Legends can no longer move backwards during Air attacks as fast as you can move forward for: Spear Side Air; Sword Side Air; Lance Neutral Air; Lance Side Air; Hammer Neutral Air; Hammer Side Air; and Blasters Side Air.
Map kill line adjustments:
- Twilight GroveIncreased Left, Top, and Right kill lines.
- BrawlhavenIncreased Top kill line.
- Grumpy TempleSlightly increased Bottom kill line.
- Titan's EndIncreased Left and Right kill lines; Slightly increased Bottom kill line.
- StadiumGreatly decreased Top, Left, and Right kill lines.
- Blackguard KeepGreatly increased Bottom, Left, and Right kill lines.
- Kings PassIncreased kill line distance from Top; Slightly increased Bottom kill line.
Camera Bound changes:
Grumpy Temple: Left side of camera bounds slightly extended to match Right side.
Titan's End: Right side of camera bounds extended to decrease frustration with Bottom platform.
Mammoth Fortress: Right side of camera bounds slightly extended to match Left side.
The final transformation of The Enigma is now available in 1v1 Ranked!
Calmed down the middle bomb spawn in Bombsketball (less frequent spawns).
Bombs no longer slow character speed in Bombsketball.
You can now Taunt without losing respawn protection.
Source
Changelog.gg summarizes and formats this update. How we read updates.
