Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Maps
- Fixes
- Performance
Free Closed Beta sign up --> http://www.brawlhalla.com A handful of balance changes for your weekend games! Community Requests
Added D-Pad support for third party PS3 controllers.
Art
Updated team colors for better visibility.
Changed color of the brawlball for better visibility.
Fixing some pops in the "Don't Leave Me Hangin'" Animation.
Sound
New special buildup sounds for Cassidy, Teros, Gnash, Nai, Scarlet, Sentinel, and Vraxx.
Gameplay
Brawlball/Bombsketball maps no longer show up for before queue practice.
When new players join custom online games, teams will default to 2v2 as much as possible.
UI
Game mode option icons are now easier to see.
Bug Fixes
Fixed a bug causing Powerplay Blasters to display incorrect art.
Fixed bug causing weapon icons in Ranked 1v1 mode to not display correctly for each character.
Fixed a rare crash where Brawlball would fail to launch.
Fixed a rare bug with the lobby list that would cause the game to crash.
Fixed bug when getting disconnected and sending input at character select during the same frame.
Addressed a rare crash in custom online games
Fixed a bug in Brawlball and Bombsketball where if the red team had 2 players and the blue team had 1, the blue player would spawn in the same location every time.
Fixed a bug where a bomb that was knocked out of a character's hand could score in bombsketball.
Fixed a bug where being interrupted while charging a throw could cause you to throw the item, meaning that multihit attacks would always get interrupted if they hit someone charging a weapon throw.
Source
Changelog.gg summarizes and formats this update. How we read updates.
