Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Compatibility
- Fixes
- Balance
Relics Unlocked for Testing
Relics are now fully unlocked for all legends in all modes except matchmaking.
Customize your stats!
Test the system, let us know what you think.
New Game Modes
Brawlball is now live in Custom Online and Couch Party.
Bombsketball is now live in Custom Online and Couch Party.
Have fun!
New Specials
Sentinel now has unique powers for all Heavy ground attacks with both weapons.
New Taunt
Don't Leave Me Hangin' taunt now in store.
Get your VALKRI involved in celebrating!
Character Lore
Character button now leads to a character lore page.
An entry for each Legend, find out all about your favorites!
Founders Plates
Founders name plates have been added.
Show off your support in match preview, KO plates, and the score screen!
Community Requests
The Practice mode while waiting for matchmaking now skips the opening VALKRI drop and zooms the camera in farther than normal play.
Added a way to disable item spawning during training mode.
Hurtboxes can now be enabled for viewing in training mode.
PC Support for GioTeck VX-2; PDP Afterglow for PS3
Updated controller support for Xbox One controller on Mac.
Fix for control stick interpretation for GameCube controllers using Mayflash brand adapters.
Improvements to controller left stick interpretation. Now more lenient on diagonals during throws than other times.
Powers
- All Recovery powersDecreased Recover Time; Added a short Cooldown.
- Axe Neutral GroundDecreased time to hit.
Axe Down Air: No longer sends the user downwards.
- Axe Ground PoundImproved charge up animation for clarity.
- Axe RecoveryDecreased Recover Time.
- Blasters Down AirReduced duration of follow-up shots.
Blasters Recovery: Extended hit window on final hit.
- Hammer Neutral GroundReduced Hitbox sizes; Increased Hit Windows.
- Hammer RecoveryIncreased distance user travels on hit; Increased Time to Hit; Added a small Cooldown; Greatly Decreased Force; Decreased Hitbox size; Decreased Force; Decreased Recover time; Can move during Recover Time; Is now interruptable during grab.
- Katar Down GroundIs now mapped to Katar Neutral Ground; Is now an on-hit combo; Reduced Time to Hit and Recover Time; Reduced Damage and Force; Increased minimum Force; Force is directed more upwards.
- Katar Down AirSlightly increased Recover Time; Reduced Stun; Added a short Cooldown.
- Katar Neutral AirRehitboxed; Increased Recover Time.
Katar Neutral Ground: Is now mapped to Katar Down.
- Lance Neutral GroundReduced Hitbox sizes and increased Hit Windows to better match animation; Increased Time to Hit; Increased Minimum Force; Decreased Stun Time.
- Lance Side GroundReduced Hitbox sizes and increased Hit Windows to better match animation.
- Lance Side HeavyReduced distance and speed, especially when fully charged.
- Lance Down HeavyReduced distance and speed, especially when fully charged.
Lance Recovery: No longer hits through corners.
Lance Recovery: Rehitboxed to better match animation.
- Spear Neutral GroundIncreased minimum Force on first hit to prevent cases where second hit moves past the target.
- Spear Down GroundDecreased power duration; Animation and player movement adjusted to better match each other; Rehitboxed; Increased hit windows; Slightly increased time to hit; Slightly reduced Recover Time if the move hits.
Spear Recovery: Successive uses are now steerable.
- Spear Side AirSlightly increased Cooldown time.
- Sword Neutral AirImproved animation to telegraph better.
- Sword Down AirImproved animation to telegraph better.
- Unarmed Neutral AirFixed an issue where the duration between the second and third hits was longer than the Stun time.
- Unarmed Down AirReduced Recover Time, added a short Cooldown.
- Unarmed RecoveryReduced hitbox size.
Source
Changelog.gg summarizes and formats this update. How we read updates.
