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Steam News24 April 201511y ago

Patch Notes: Beta v 1.8.8

Free Closed Beta sign up --> www.brawlhalla.com A handful of balance changes for your weekend games! Community Requests Additional Mac support for Xbox 360 controller.

Full notes

Full Brawlhalla update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes1 addition12 changes1 removal
  • Compatibility
  • Gameplay
  • Balance
  • Store
  • Fixes
changedFree Closed Beta sign up --> www.brawlhalla.com A handful of balance changes for your weekend games! Community Requests
changedBlasters Quick: Increased hit window per shot; Hitbox sizes increase slightly at the end of each hit window.
changedBlasters Air Side: Increased hit window per shot.
changedBlasters Air Down: Increased hit window per shot; Hitbox sizes increase slightly at the end of each hit window; Slightly decreased time to hit.
changedBlasters Side: Increased hit window.
changedBlasters Air: Increased hit window per shot, hitbox sizes increase slightly at the end of each hit window. Changed direction of Force to hit targets straight upwards.

Free Closed Beta sign up --> www.brawlhalla.com A handful of balance changes for your weekend games! Community Requests

  • Additional Mac support for Xbox 360 controller.

Powers

  • Blasters QuickIncreased hit window per shot; Hitbox sizes increase slightly at the end of each hit window.
  • Blasters Air SideIncreased hit window per shot.
  • Blasters Air DownIncreased hit window per shot; Hitbox sizes increase slightly at the end of each hit window; Slightly decreased time to hit.
  • Blasters SideIncreased hit window.
  • Blasters AirIncreased hit window per shot, hitbox sizes increase slightly at the end of each hit window. Changed direction of Force to hit targets straight upwards.
  • Sword Air SideRehitboxed, reduced hitbox size; Slightly increased time to hit; Increased Cooldown time; Improved comboing from first to second hit; Reduced time between hits; Reduced minimum Force on second hit; Force of second hit is aimed less steeply downward.
  • Sword AirRehitboxed; Slightly increased hit window; Added a short cooldown between hits.
  • Sword RecoverSlightly increased time to hit.
  • Sword Air DownRehitboxed; Slightly reduced hitbox size; Slightly reduced hit window; Slightly reduced Force.

Gameplay

  • Removed control based directional influence. Going back to the drawing board.

  • General improvements to item-spawning logic. Should help prevent item starvation in 1v1.

  • Rebalanced Dexterity. High end is slightly lowered, middle is roughly the same. Low end has increased.

Art

  • Fixed minor color swap issues for Bear'dvar skin.

Bug Fixes

  • Fixed a bug where chat names were wrong.

  • Fixed a bug where names would be greyed out in custom lobbies.

  • Fixed a bug where jumping and firing certain powers on the same frame could result in a super jump.

  • Fixed several bugs related to jumping and firing the Lance Recover from the ground simultaneously.

Source

Steam News / 24 April 2015

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