Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Compatibility
- Maps
- Server
- Performance
New Weapon
Axe has been added!
Teros the Minotaur uses the Axe.
Collectors get a new Item Skin: the Asgardian Axe!
The axe is coming down!
New Legend
Teros the Minotaur has been added to the roster!
Playable by everyone during Closed Beta Round 1.
Mess with the bull, get the horns.
New Specials
Queen Nai now has unique powers for all Heavy ground attacks with both weapons.
New Map
The Mammoth Fortress is now in and ready for epic brawling.
The fight of ages.
Lag Improvements
Server is much more strict about how recent your packets need to come in.
InputDelay has been decreased across the board by using your average ping and not factoring in spikes.
When you get a lag spike, you will feel a local rollback, but it won't affect other players.
Your input delay is currently shown by a ping bar in the corner (0-3 Green, 4-7 Yellow, 8-11 Orange, 12+ Red).
We've still got more improvements to come, and there is a lot of logging in this patch that will help. Thanks for your testing and feedback.
Community Requests
Server connection strength can now be seen in the top-right hand corner of the game next to the HUD when playing online matches.
Friends List option menu has been updated with a new look and to better work with controller and mouse.
Custom Online matches can now be set to public, private, or invite only. This new option is located in the character select settings panel.
"Lives Mode" has been renamed "Stock Mode".
The game now saves the last used settings for each Legend, and will default your selection to them.
Choosing a random Legend will select from your saved Legend settings in Offline, Custom Online, and Matchmaking.
Players can now leave an online game and play another without having to finish the previous game.
PC Support for Play Sega, 1 Life, QanBa Q2, HORI fight stick Pro V4, controllers and the BestDealUSA PS2 Controller Adapter.
Powers
- Blasters Air SideDecreased Hitbox size and increased Hit Window per shot; Increased Cooldown Time.
- Blasters Air DownDecreased Hitbox size and Damage per shot; Decreased Stun Time; Increased Cooldown Time; Will now fire the final three shots if either of the first two hit; Increased Time to Hit.
- Blasters AirDecreased Hitbox size; increased Damage; Increased Stun Time per shot; Slightly increased minimum Force; Decreased Time to Hit and Recover Time.
- Blasters Side QuickDecreased Hitbox size; Greatly decreased Recover Time; Decreased Force, but increased minimum Force; Added a long Cooldown Time.
- Blasters DownDecreased Damage per shot.
- Blasters QuickNow uses a much shorter animation on hit; Decreased Hitbox size.
Gameplay
Dodging will now properly go through soft platforms.
When you do an attack very close to the ground coming out of the air, it will now properly reset your jumps and snap you to the ground.
Reduced streakiness in item pickup randomness formula (It should feel "more random").
Improved item spawning logic to increase variety of available gadgets.
Lowered the threshold so that dodges happen sooner on controllers.
Adjusted collisions on bottom of Blackguard Keep to better match the archway.
Gadgets ejected from players' hands now bounce normally instead of stopping on any surface like a freshly spawned item.
Decreased respawn duration by 1 second.
Improvements to platform collision detection on The Enigma.
Throwing item damage scales more based on the speed of the item. Generally less damage than before. Impulse
Source
Changelog.gg summarizes and formats this update. How we read updates.
