Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Compatibility
- UI and audio
- Balance
- Workshop
1v1 Ranked
3 Lives, 8 Minutes.
Rank driven Queue system.
Who is the best of the best?
New Map
The Unknown is now in and ready for epic brawling.
Temporary name and art.
Did that platform just move???
Community Request
You can now join Custom Online lobbies as a spectator.
Joining games when full or started automatically sets you as spectator.
You can hide the Custom Online lobby number on your screen (should make streaming Custom Online matches a little easier).
Chat has been added to lobbies, and for spectators.
Lobbies stick around after the host leaves. A player chosen at random is assigned as the new host.
You can now add bots to Custom Online games.
You can now bring guests to Custom Online games.
You can now press the 'Enter' key to start a game w/o forcing the keyboard to be a player.
Controller support for Horipad3 Mini on Windows, Xbox One on Mac, and NW498.
Training Mode now skips the match countdown and initial respawn.
Main menu now has background animations.
Updated sounds for Unarmed attacks, hit sounds, Spear Ground Pound, and various other minor tweaks.
Powers
- Blasters Air SideFires three shots; Reduced spread and hitbox.
- Katar QuickRetimed and rehitboxed; Reduced hit window; Force now slightly increases as target becomes more damaged.
- Katar DownRetimed and rehitboxed; Pushes target farther away, especially at higher damage; Increased stun time; Reduced time to hit on second swing.
- Katar Down HeavyRehitboxed; Increased minimum charge time.
- Katar SideSlightly decreased hitbox duration.
- Katar Side HeavyReduced hitbox size.
- Katar AirHitbox size greatly decreased; Comes out slightly faster; Lasts slightly longer; Increased cooldown.
- Katar Air SideSlowed side self-impulse; Decreased hitbox size.
- Katar RecoverRemoved some lingering hitboxes.
- Katar Ground PoundMoved hitbox closer to character; Increased acceleration; Increased max speed; Slightly lowered Force; Slightly lowered Damage; Lowered Recovery time.
Sword Down Quick: The first hit more consistently combos into the second hit; Second hit has slightly less Force.
- Sword Air SideSlightly reduced hitbox size; Increased hitbox duration; Reduced time to hit on second swing.
- Sword Air DownIncreased Force.
- Sword Ground PoundSlightly increased self-impulse speed; Slightly lowered Force.
Spear Air Side: Brought hitbox in slightly.
Lance Air Side: Brought hitbox in slightly.
- Lance Ground PoundAdjusted hitboxes to match animation; Slightly lowered Force.
- Hammer QuickSlightly increased damage.
- Hammer SideSlightly increased damage.
- Hammer AirSlightly increased damage.
- Hammer Air SideSlightly increased damage.
- Hammer Air DownDecreased hitbox size; Increased hit window.
- Unarmed SideDecreased hitbox.
- Unarmed DownDecreased hitbox.
- Unarmed Down HeavyDecreased hitbox on first swing.
- Unarmed AirSlightly decreased height of hitbox.
- Unarmed Air SideDecreased hitbox.
- Gnash Heavy Rock Slam!Increased Force.
Lucien Reverse Guillotine: Rehitboxed.
Ada Parting Shots: Rehitboxed to more closely match bloom of final shot.
Gameplay
Improved matchmaking algorithm to better match you up against an opponent near your skill rating.
Pressing dodge (keyboard or controller) without holding a direction now does a spot dodge (both ground and airborne).
Picking up a weapon ends your respawn protection.
Updated animation engine to increase visual consistency with powers system.
Improved bot pathing behaviors.
3 is now the default number of lives in Lives mode. 5 is right out.
Aerial combos now connect more consistently.
Art
Nightblade Hattori skin added to the in game store.
Added charge up special effects to Gnash Sharp Stick Slam!
Brawlhaven: The brightness of the clouds has been brought down for better SFX visibility.
Brought in swoosh animation
Source
Changelog.gg summarizes and formats this update. How we read updates.
