Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Maps
- Gameplay
- UI and audio
- Server
- Balance
Kasper and Friends Quest for the Cause
We are teaming up with www.kasperandfriends.com for their American Cancer Society charity drive.
We added a weapon skin, The Cure Seeker, to the in game store for a limited time.
The Cure Seeker will only be available for purchase from 12/12/14 through 01/02/15.
We will give all of our proceeds from The Cure Seeker to Kasper and Friends Quest for the Cause!
New Map
Stadium is now in and ready to fight on.
Let's get ready to rummmmmmble!
Single Player Tournament
Lots of fun improvements to our Arcade Mode.
Arcade Mode now called Single Player Tournament.
Win condition now based on 3 Lives instead of Timed.
Arcade Mode scoreboard has been updated with more recent artwork and now give a better break down of the scoring system.
Updated tournament UI to include models of each contestant and transitions between each stage.
Trophy awarded per character for tournament placement.
Stars awarded per character for tournament score.
Community Request
Increased time server will wait to prioritize full groups instead of groups with bots.
New soft platform in the middle of Brawlhaven to improve gameplay.
Improved bot pathing through soft platforms.
Powers
- Unarmed Quick NeutralReduced Force.
Lance Air Heavy: No longer cancels when hitting the wall.
- Sword Quick NeutralReduced Damage and Force.
- Sword Air Side QuickSlightly reduced Force on first hit.
- Hammer Quick NeutralReduced Damage and Force.
Hammer Down Quick: You can now jump immediately out of this move, making follow-ups possible. Should improve Hammer's performance in 1v1.
- Hammer Side HeavyReduced hit window duration.
- Spear Down HeavyIncreased Minimum Charge Time. Reduced Force.
- Gnash Heavy Rock SlamIncreased Force. Power is now a multihit while descending to improve carrying targets into the final hit.
Scarlet Boiling Point: Hit box better matches the steam cloud, and tails off in power at the end of the attack.
Gameplay
Default colors for Blue Team lightened to increase visibility.
You can now set a score to win in Timed mode.
Item spawning now adjusts to the number of active players in Lives mode.
Art
New painted background and platforms for Fjord map.
New painted platforms for Grumpy Temple map.
UI
The level icon displays that are visible during the level voting phase have been updated to match the new artwork for the levels they represent.
The adjustable custom game settings can now wrap around. Time now moves in increments of 1 minute and damage ratio moves in increments of 0.25.
Performance
Attempted fix for the startup crash.
Improved client-side memory management for online games.
Fixed a client memory leak that caused frame drops and generally lowered performance.
Bug Fixes
Fixed a bug where other players' costumes would appear transparent if you did not own them in the Character Select Screen.
Fixed bug causing Mallhalla purchase feedback animations to sometimes not play when the purchase confirmation window first opens.
Fixed a bug where players were not showing the KO effect on the last life in Lives modes.
Fixed a bug where bots could rapidly alternate directions in place.
Fixed bug that could cause characters to get flipped when using an ability near the top of the wall.
Fixed bug where sometimes the controller would stop being active after a game was over.
Fixed bug where looping sounds could get stuck until the client was restarted after online play.
Fixed an issue where the Sword's Quick Air Side
Source
Changelog.gg summarizes and formats this update. How we read updates.
