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Steam News12 December 201411y ago

Patch Notes: Beta v 1.2.0

Kasper and Friends Quest for the Cause We are teaming up with www.kasperandfriends.com for their American Cancer Society charity drive. We added a weapon skin, The Cure Seeker, to the in game store for a limited time.

Full notes

Full Brawlhalla update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

9 fixes9 additions20 changes1 removal
  • Store
  • Maps
  • Gameplay
  • UI and audio
  • Server
  • Balance
addedWe added a weapon skin, The Cure Seeker, to the in game store for a limited time.
changedThe Cure Seeker will only be available for purchase from 12/12/14 through 01/02/15.
addedNew Map
changedLots of fun improvements to our Arcade Mode.
changedArcade Mode scoreboard has been updated with more recent artwork and now give a better break down of the scoring system.
changedUpdated tournament UI to include models of each contestant and transitions between each stage.

Kasper and Friends Quest for the Cause

  • We are teaming up with www.kasperandfriends.com for their American Cancer Society charity drive.

  • We added a weapon skin, The Cure Seeker, to the in game store for a limited time.

  • The Cure Seeker will only be available for purchase from 12/12/14 through 01/02/15.

  • We will give all of our proceeds from The Cure Seeker to Kasper and Friends Quest for the Cause!

New Map

  • Stadium is now in and ready to fight on.

  • Let's get ready to rummmmmmble!

Single Player Tournament

  • Lots of fun improvements to our Arcade Mode.

  • Arcade Mode now called Single Player Tournament.

  • Win condition now based on 3 Lives instead of Timed.

  • Arcade Mode scoreboard has been updated with more recent artwork and now give a better break down of the scoring system.

  • Updated tournament UI to include models of each contestant and transitions between each stage.

  • Trophy awarded per character for tournament placement.

  • Stars awarded per character for tournament score.

Community Request

  • Increased time server will wait to prioritize full groups instead of groups with bots.

  • New soft platform in the middle of Brawlhaven to improve gameplay.

  • Improved bot pathing through soft platforms.

Powers

  • Unarmed Quick NeutralReduced Force.
  • Lance Air Heavy: No longer cancels when hitting the wall.

  • Sword Quick NeutralReduced Damage and Force.
  • Sword Air Side QuickSlightly reduced Force on first hit.
  • Hammer Quick NeutralReduced Damage and Force.
  • Hammer Down Quick: You can now jump immediately out of this move, making follow-ups possible. Should improve Hammer's performance in 1v1.

  • Hammer Side HeavyReduced hit window duration.
  • Spear Down HeavyIncreased Minimum Charge Time. Reduced Force.
  • Gnash Heavy Rock SlamIncreased Force. Power is now a multihit while descending to improve carrying targets into the final hit.
  • Scarlet Boiling Point: Hit box better matches the steam cloud, and tails off in power at the end of the attack.

Gameplay

  • Default colors for Blue Team lightened to increase visibility.

  • You can now set a score to win in Timed mode.

  • Item spawning now adjusts to the number of active players in Lives mode.

Art

  • New painted background and platforms for Fjord map.

  • New painted platforms for Grumpy Temple map.

UI

  • The level icon displays that are visible during the level voting phase have been updated to match the new artwork for the levels they represent.

  • The adjustable custom game settings can now wrap around. Time now moves in increments of 1 minute and damage ratio moves in increments of 0.25.

Performance

  • Attempted fix for the startup crash.

  • Improved client-side memory management for online games.

  • Fixed a client memory leak that caused frame drops and generally lowered performance.

Bug Fixes

  • Fixed a bug where other players' costumes would appear transparent if you did not own them in the Character Select Screen.

  • Fixed bug causing Mallhalla purchase feedback animations to sometimes not play when the purchase confirmation window first opens.

  • Fixed a bug where players were not showing the KO effect on the last life in Lives modes.

  • Fixed a bug where bots could rapidly alternate directions in place.

  • Fixed bug that could cause characters to get flipped when using an ability near the top of the wall.

  • Fixed bug where sometimes the controller would stop being active after a game was over.

  • Fixed bug where looping sounds could get stuck until the client was restarted after online play.

  • Fixed an issue where the Sword's Quick Air Side

Source

Steam News / 12 December 2014

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