Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Fixes
- Performance
- Gameplay
- UI and audio
- Server
Community Requests
Fixed Logitech controls for PC.
Improve scaling of input delay so laggy connections don't become completely unplayable.
A practice mode against bots has been added for players waiting in the queue.
Matchmaking times slightly adjusted.
Gameplay
Twilight Grove and Fjord now show up in online matchmaking.
Tweaked matchmaking to heavily favor games with at least two human player (not counting guests).
If you win, your character will now randomly choose one of your equipped taunts instead of always using the default taunt.
If a desync can't be resolved, the player will be disconnected instead of leaving them frozen (we're also working to find that desync).
Arcade mode no longer uses the background artwork from the alpha testing assets.
Fixed disappearing Blasters bombs from Thatch.
Powers
Added new in-air jump cloud.
Changed Lance idle animation to be more natural.
UI
The cursor in the main menu now follows your mouse and will smoothly transition to the currently selected option.
There is now a button that makes it much easier to exit Arcade Mode.
Training mode has a more clear exit button.
The "Dodge" command no longer closes windows in the user interface.
Teams token is no longer covered by the "Done" button in the character selection screen.
"Connecting" status no longer shows up behind the "Login Failure" status when spamming the reconnection action.
Performance
Cut down on packet frequency to improve lag for connections that are further away.
Slight networking performance tweak.
Bug Fixes
Hopefully found and fixed the desync/reconnect bug.
Fixed a bug that sometimes prevented a user to join and make custom games after rejoining a match.
Better bot names for a handful of Legends.
Fixed a bug where you could repeatedly pick the random hero and hear the announcer each time.
Fixed bug where left click was not working correctly in the online play practice queue.
Fixed a client gameplay crash.
Fixed desync that would ultimately result in a disconnect.
Fixed a crash that would occur on game start if you had the pause screen open.
Fixed bug causing the background artwork to sometimes not display while playing in Arcade Mode.
Fixed a client crash in online custom games.
Potential fix for player playing hitreact when they should play hitlaunch.
Attempting crash fix for the going to lobby after game crash.
Fix crash when player leaves a custom game occasionally.
Rendering stability crash fix.
Fixed a bug where the "Leave Game" button would disappear.
Fixed bug where you couldn't back out of queue with a hotkey.
Fixed a rare bug that could cause enormous game slowdown when a player rejoined a game.
Fixed bug that was showing a login prompt.
Fixed minor bug causing the animation feedback on the "Legends" button in the Main Menu to behave as if it were active.
Source
Changelog.gg summarizes and formats this update. How we read updates.
