Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Store
- Performance
- UI and audio
- Balance
New Weapon
Katars have been added!
Nai and Sentinel both use Katars.
Snikt snikt!
New Legends
Scarlet has been added to the roster!
Sentinel has been added to the roster!
Ada has been added to the roster!
All three are playable by everyone during Closed Beta Round 1.
Steampunk and Super Hero and Cyberpunk, oh my!
New Store
Mallhalla is open for business.
Currently on offer:
Character Skins
Weapon Skins
Taunts
Community Requests
Game now runs at 60 fps.
Added new music.
Made keyboard activation much more intentional.
Added a match preview screen before each brawl starts.
Relaxed color restrictions across costumes.
Taunts are now mapped to the right stick on controllers, or 1-4 on keyboard. One taunt in each direction.
High, Med, and Low volume adjustments for sounds and music.
New painterly backgrounds for Brawlhaven, Grumpy Temple, Twilight Grove.
Announcer now calls out KO streaks.
Gameplay
Völst has been renamed to Orion.
Thrulk has been renamed to Gnash.
Thatch now uses Sword and Blasters.
Orion now uses Rocket Lance and Spear.
Queen Nai now uses Spear and Katars.
Improved stats balance:
Strength - Greatly decreased multiplier on Force.
Dexterity - Decreased Attack Speed multiplier.
Defense - Greatly increased Recovery multiplier.
Speed - Base movement bonuses slightly decreased. Speed now also affects powers that move the player like dashes, ground pounds, and recovery moves.
All stats taper off more quickly, with stat gain and loss decreasing the farther away you move from 5.
Adjusted wait times for matchmaking queues.
Bots now have special bot names, e.g. Botvar
Team colors have been slightly adjusted.
Level voting is no longer majority rules but now resembles drawing random entries from a hat.
Can't kick off walls during powers anymore.
Renabled the ability to move in the air on the air side pistols.
Players who quit before the game starts are now immediately replaced with a bot.
Fixed an issue where grab moves were releasing a frame late.
Powers
All Powers: Pass across the board to make hit boxes better match the animations.
- All Ground PoundsDecreased hitbox size, base movement speed, Damage, and Force.
Unarmed Air Neutral Light: Now has a shorter duration if you miss.
Unarmed Air Side: Animation made more clear.
Sword Neutral Heavy: Retimed to eliminate run sliding.
Hammer Ground Pound: Now ends correctly; Slowed down initial cast hit.
- Hammer Side HeavyReduced Damage and Force.
- Hammer Down HeavyReplaced with new power.
- Lance Ground PoundNow ends correctly; Increased recovery time; Slowed down initial hit.
- Lance Side HeavyDecreased Damage and Force.
Lance Air Neutral Light: Fix bug where SFX wasn't lining up with the animation.
- Lance Air Side LightReduced recover time.
Blasters Ground Pound: Slowed down initial cast hit.
- Blasters Neutral LightIncreased stun time to prevent cases where a target could dodge out mid-power.
Hattori Deadly Distraction:Updated spear animation.
- Gadget HornReduced Damage and Force from the summoned VALKRI.
Throw Air Hammer: Charge up animation fine tuned.
- Character SpecialsNew beefed up fx for Bödvar Dragon's Doom, Cassidy High Noon, Thatch Clear the Decks, Gnash Sharp Stick Slam!
UI
Brand new landing page.
Account Items page has been added. Go here to equip any VALKRI skins, custom KO fx, or Taunts you might have.
Character selection screen artwork has been improved.
Teams are now displayed in their own rows on the scoreboard.
The interface allowing users to change colors has been turned into a more robust controller for managing character attributes and vanity
Source
Changelog.gg summarizes and formats this update. How we read updates.
