Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Workshop
- UI and audio
- Performance
- Fixes
Another patch with some quick fixes and a few improvements. Gameplay
Improved consistency of item spawns between online and offline games.
Powers
- All Ground PoundsReduced recover time.
- Spear Air QuickReduced number of hits.
- Spear Air QuickDecreased hitbox size, decreased attack duration, increased Force. Direction of Force is now influenced by relative position to target.
Spear Neutral Quick: Finished animation.
- Spear Air HeavyDecreased hitbox size. Decreased Damage. Decreased Force.
- Lance Side HeavyNow correctly carries targets when charged. Increased Force.
- Hammer Air Side QuickIncreased Force.
- Hammer Side QuickReduced attack duration of power.
- Bödvar Blood of the BearDecreased hitbox size, increased attack duration.
- Thatch BroadsideIncreased Force.
UI
Hattori selection and idle animations revised.
Performance
Improved gameplay for high ping players by increasing how quickly input delay builds up, but decreased how much rollback those users will experience. Moved threshold up to 150ms ping.
Bug Fixes
Fixed a bug where the VALKRIs would pop at the beginning of online games (graphics bug)
Fixed a bug where sometimes the level select screen would crash.
Fixed potential desync issue with deaths.
Fixed bug that caused thrown items to change the hitbox of mine explosions.
Fixed issue that would cause mine explosions to play off the ground.
Fixed issues where background would be wrong at the beginning of the match if the pause screen came up too early.
Fixed bug where two people could end up with the same legend/color in online play.
Fixed bug where random would not inherit the team colors.
Source
Changelog.gg summarizes and formats this update. How we read updates.
