Full notes
Full Brawlhalla update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Fixes
- Gameplay
- Workshop
- UI and audio
- Performance
Powers
Lowered stun times for the majority of moves.
Ground Pounds: Now accelerate to a higher max speed, but hit with lower impulse before reaching top speed.
Dodge Air: Now keeps half their velocity on exit.
- Unarmed Air HeavyReduced hitbox size, increased recover time on first use and fixed recover issue with 2nd and 3rd uses, slower initial hit.
- Unarmed Side QuickReduced Damage and Force.
- Unarmed Neutral HeavyIncreased minimum charge time, increased recover time, decreased Force.
- Sword Air Down QuickIncreased recover time.
- Blaster Neutral QuickReduced Damage.
- Blaster Air Down QuickPushes target away farther on last hit. Increased recover time on a miss.
- Blaster Side HeavyIncreased recovery time.
Blaster Side Heavy: Can now be jumped over.
- Hammer Air Down QuickDecreased stun after throw.
- Hammer Air HeavyDecreased stun after throw.
- Nai Jaws of the CoatlIs now a brand new Spear move.
Bödvar Dragon's Doom: Now uses Thrulk's old Sharp Stick Slam! power.
Thatch Clear the Decks: Uses Cassidy's old Dry Gulch Drop power.
- Cassidy High NoonAdjusted hitboxes to fix cases where the first shot wouldn't chain into the second.
- Vraxx Selenite SlingReduced Damage and Force.
- Mines, ArmedImproved hit boxes.
- Rocket Lance ThrowDecreased the hitbox size.
UI
"Play Now" (online matchmaking) has been moved from the Online Options window and into the main menu and been renamed "Online Brawl".
Legends now have unique selection poses and animations (Bödvar is still in progress).
New clearer color thresholds to indicate damage taken.
Hit color threshold gfx should now show up on characters that are out of jumps.
Added special effects to charge throws to indicate how long it takes to get fully charged.
Hero overview now shows a more accurate representation of states and abilities for each character.
Reduced the total number of roster icons in the character selection screen.
Fixed join game number input screen so it works more reliably.
Character prompts now show what devices are available to control the other characters.
Hitting back in character select screen now unassigns the control device.
If you unplug a controller that's active in the character select screen, that player will be backed out.
If you are the last player the back button now drops you out with one push (no longer goes to all bots first).
Replaced keyboard toggle with new input device system.
The keyboard no longer has to be first player. Just start controlling the menus with the keyboard or mouse and that player will join the next open slot.
The Brawlhalla icon properly shows up in the executable now.
Updated color picker to use icons and be required before a character is locked in.
Main menu has been updated with more useful options.
Online Brawl - Instant online matchmaking.
Arcade Mode - Solo player tournament vs. bots. (Early look, lots of placeholder here)
Custom Online - Create custom online games, FFA or Teamed, Timed or Lives, toggle players and bots.
Custom Local - Create custom local games, FFA or Teamed, Timed or Lives, toggle players and bots.
Battle button has been removed and replaced with a banner indicating all players are locked and ready.
Online Brawl shows your steam name for you and your guest instead of "Player1".
Performance
Lag no longer penalizes low ping players more than high ping players when in the same game, the penalty is now normalized across all pings.
Decreased lag for players with high ping opponents by introducing small amounts of input delay to players with pings higher than 100ms.
Improved memory usage
Source
Changelog.gg summarizes and formats this update. How we read updates.
