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Steam News5 June 20179y ago

Build 78 - Boosting, Punting & Fixes

https://www.youtube.com/watch?v=BW6Dy7HFtrM We've adressed some difficulty with directing the ball, and the lack of speed variation (and bugs, of course!).

Full notes

Full Brawlerz Arena update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions1 change0 removals
  • Gameplay
  • UI and audio
  • Fixes
addedhttps://www.youtube.com/watch?v=BW6Dy7HFtrM We've adressed some difficulty with directing the ball, and the lack of speed variation (and bugs, of course!). Now when you boost (using X on a DualShock, A on a 360 controller, or E on your keyboard) you're awarded an additional 2m/s speed + substantially more acceleration. It only lasts 1.5 seconds, though. When you hit the soccer ball while boosting, the ball will be 'punted', inheriting more of the vehicles forward momentum and flattening out the trajectory. So you can now shoot low (punt) or bounce it high (hit it normally). What's New
addedPlayer's can now boost
changedPlayer's will now 'punt' the ball when boosting
addedNew audio fx
fixedFix for the ball being hit so fast it would leave the mortal realm
fixedFix for the aiming cursor hitting the ball

Brawlerz Arena changes

addedhttps://www.youtube.com/watch?v=BW6Dy7HFtrM We've adressed some difficulty with directing the ball, and the lack of speed variation (and bugs, of course!). Now when you boost (using X on a DualShock, A on a 360 controller, or E on your keyboard) you're awarded an additional 2m/s speed + substantially more acceleration. It only lasts 1.5 seconds, though. When you hit the soccer ball while boosting, the ball will be 'punted', inheriting more of the vehicles forward momentum and flattening out the trajectory. So you can now shoot low (punt) or bounce it high (hit it normally). What's New
addedPlayer's can now boost
changedPlayer's will now 'punt' the ball when boosting
addedNew audio fx
fixedFix for the ball being hit so fast it would leave the mortal realm

https://www.youtube.com/watch?v=BW6Dy7HFtrM We've adressed some difficulty with directing the ball, and the lack of speed variation (and bugs, of course!). Now when you boost (using X on a DualShock, A on a 360 controller, or E on your keyboard) you're awarded an additional 2m/s speed + substantially more acceleration. It only lasts 1.5 seconds, though. When you hit the soccer ball while boosting, the ball will be 'punted', inheriting more of the vehicles forward momentum and flattening out the trajectory. So you can now shoot low (punt) or bounce it high (hit it normally). What's New

  • Player's can now boost

  • Player's will now 'punt' the ball when boosting

  • Bots can also boost

  • New audio fx

  • Smoothed out the drift ending

Fixes

  • Rockets would not register a hit if you didn't miss (you read that right)

  • Fix for the ball being hit so fast it would leave the mortal realm

  • Fix for the aiming cursor hitting the ball

  • Fix for Green Island lighting

  • Fix for Green Island textures

  • Fix for Warmup Timer being off by random numbers

Source

Steam News / 5 June 2017

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