In this update3
Full notes
Full Bravery Network Online update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey all,
What changed
- Gameplay
- UI and audio
- Security
- Balance
- Fixes
Bravery Network Online changes
We finally got our big Quality of Life update out! Hopefully this update helps make the game smoother and more accessible for more people. There'll be hotfixes in the coming days to fix a few random things that have come up, but we're happy with how the game is coming together!
Next update will contain some new content, so stay tuned!
As always, patch notes below!
Version 0.3236.cb9136d8
New Features
It's the accessibility update! We have a whole suite of new options in the options menu. This includes things like turning off Film Grain as well as bobbing of characters, and a bunch of wiggly animations. Hopefully this helps make the game more accessible for all sorts of people!
Replaying stories is now available. Go chat to Ferran in the Locker Room or Odette in the Cafe to have them recount your previous exploits!
Fast-forwarding stories is now possible, letting you skip over most dialogue if you so desire!
A new colour scheme "Fakie" is now available, courtesy of tournament winner Minimal! Congrats!
Balance Changes
Perceptive now gives you +1 to the attack stat that would hit the opponent the hardest (in addition to its old reveal effect)
- Balanced has been changed to CenteredYou cannot have your stats lowered or feel any feelings.
You can now do more damage than your opponent has health.
Captain Clint now has 2 batteries. (Up from 1)
Bug Fixes
The damage calculator has been fixed for certain edge cases in which its prediction would be wildly off.
Fel's "I CAN'T CONTROL IT" state has been fixed to not trigger more than once.
Haughty no longer reveals itself when you tag out.
Source
Changelog.gg summarizes and formats this update. How we read updates.
