In this update10
Full notes
Full Brave Escape update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Store
Brave Escape changes
- Ancientmap
Idle Animations
You can now configure how idle animations are played.
On: Idle animations and sounds always play (default).
Quiet: Idle animations play without sound effects (no boombox mode).
Off: Idle animations never play.
Player movement is no longer locked when exiting boombox mode.
Level Changes
Ancient Cave - Bonus 1
Fixed an issue where players could stand offscreen.
Ancient Cave - Bonus 2
Lowered platform by pressure plate.
Serpent’s Hollow - Level 17
Adjusted camera down.
Improvements
Audio
Upgraded FMOD to version 2.03.13
Adjusted volume of Colin’s 3..2..1.. sound.
Cross-play
Upgraded EOS SDK to 1.19.0.7-CL52449437
Design
Added PS5 create and options controller icons.
Version number on title screen is now using a monospaced font.
Localization
Russian/Ukrainian fixes courtesy of Sergey Khoroshykh.
Saves
Deleting a save is now done in the background thread.
Settings
Saving settings during game load is now done in the background thread.
Bug Fixes
Fixed a bug where it would show skin preview while loading a lobby.
Fixed a bug where keys and buttons could get stuck if they were pressed before entering the Steam Overlay.
Fixed a bug where some controllers were still processed when Steam Overlay was active.
Fixed a bug where receiving an empty packet from Epic Online Services would never be processed.
Fixed a bug where the host could not recover a failed Epic Online Services P2P connection before the game started.
Source
Changelog.gg summarizes and formats this update. How we read updates.
