Full notes
Full Branch Collector update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Balance
Version 1.2.3
This update addresses several changes for the overall balancing of the game.
= Fixed display of mult upgrade being 250 sticks to purchase when it was actually 350 sticks
+ Made record player easier to control
+ Branches now stop spawning when you pick up 200 (130 -> 200)
+ Branches now stop spawning at 30 minutes (20 -> 30)
+ Items now stop spawning when you pick up 150 sticks (100 -> 150)
+ Items now stop spawning at 15 minutes (10 -> 15)
+ Big pockets max purchases is now 8 (3 -> 8)
+ Windy weather max purchases is now 60 (30 -> 60)
+ Bigger Barrels max purchases is now 80 (50 -> 80)
+ Old newspapers max purchases is now 8 (3 -> 8)
+ Coals max purchases is now 10 (5 -> 10)
+ Mult max purchases is now 8 (3 -> 8)
+ Item max max purchases is now 15 (10 -> 15)
+ Backpack now doubles your carry capacity when chosen instead of a base +2 max
+ Boots now give +1.5 speed (1 -> 1.5)
- Boots now decrease time for cold by 0.3s (0.2s -> 0.3s)
+ Fire kit now increases duration by 4s (2s -> 4s)
+ Fire kit now increases range by 0.5m
- Fire kit now makes fire at home lose 1.5% (1% -> 1.5%)
+ Barrel now generates a stick every 25s (30s -> 25s)
+ Barrel increases barrel max by 75 (50 -> 75)
- Barrel now makes world branch max -20 (8 -> 20)
+ Magnet range is now 7m (5m - 7m)
+ Magnet now boosts run speed by 0.2
+ Magnet branch percent penalty reduced to 1.5% (2% -> 1.5%)
Source
Changelog.gg summarizes and formats this update. How we read updates.
