Full notes
Full BPM: BULLETS PER MINUTE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Server
- Fixes
BPM: BULLETS PER MINUTE changes
We're bringing BPM to the world!
Localisation added for German, Spanish, French, Italian, Portuguese, Russian, Chinese - Simplified
“The Crypt” track added to the Steam OST
“Reload by Firing” Setting When turned on, the firing your weapon button also acts as the reload button
Photosensitivity Warning
Performance Optimisations
Memory Optimisations ( the game uses 40% of the RAM it used to! )
Lighting and graphics have been optimised to improve performance on low-end PCs
Improvements to stutters (some do remain)
Improvements to autoaim on gamepad
Improvements to loading times
Latency Test added This does NOT fix or calibrate any latency issues, but will reveal them if present. Extreme latency will make BPM unplayable in it’s intended way of playing. If detected, the game will turn on Assisted-Rhythm mode. (99% of PC players will not have any issue with latency. The majority of latency issues will come from BPM being played on TVs with poor latency, and bluetooth headphones/speakers)
Bug Fixes:
Fixed bug in Vanaheim where enemy spawns directly in front of you
Fixed double weapon glitch (Mengiyord)
Fixed revolver pickup sound playing during loading screens
Fixed Multiplier UI glitch
Fixed glitch in Svartalfheim where an enemy can teleport behind the wall
Removed Herobrine
+ many more
This update has put us in a good place with lots of optimisations for consoles that we can build on in our future games. We aren't done with the BPM franchise folks!
Source
Changelog.gg summarizes and formats this update. How we read updates.
