Full notes
Full BPM: BULLETS PER MINUTE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
We’re happy to bring you the BPM: OVERDRIVE update. Since release, we’ve been working hard to bring more to BPM. In this update we have added five brand new characters that let you play BPM in a new unique way, three new weapons to encourage more killing of enemies to the beat, a brand new chapter with its own unique enemies, two new difficulties, and much more good stuff!
Key Features:
5 New Characters 3 New Weapons 1 New Chapter 2 New Difficulties: Hellish and Practice
Additional Additions of Stuff:
New achievements Over 20 new items New abilities New enemies New unique room types A new boss Gameplay balancing Trials (Items that make your runs more challenging) Ultrawide FOV support Per chapter hue slider (change colour of filter) Optimisation New challenges Save game stability fixes Crash fixes Level fixes Asgard has been tweaked New rooms added Raygun charge time shortened Lighting changes Little changes everywhere New floor modifiers Floor entry blur shorter Windows darkened in Dark floor modifier Some sounds tweaked Gambling machine repurposed
We hope you’re excited to play! We’ve loved making this game, and with this update finished, we’re planning the future for games from Awe Interactive.
Source
Changelog.gg summarizes and formats this update. How we read updates.
