What changed
0 fixes0 additions1 change0 removals
changedPreviously, the map system which appeared to be randomly generated as players moved through portalswas actually manually arranged, with only the spawn locations being shuffled.Steam post image Steam post imageThe system for procedurally generating maps ranging from corridors to various room areas is still in its early stages. I plan to continue improving it by adding a wider variety of rooms and hallways, as well as refining elements like lighting, decorations, enemy counts, and rewards. Many more features and updates will be continuously added to ensure the best possible gameplay experience.
BOXPAST LOV3YOU changes
changedPreviously, the map system which appeared to be randomly generated as players moved through portalswas actually manually arranged, with only the spawn locations being shuffled.Steam post image Steam post imageThe system for procedurally generating maps ranging from corridors to various room areas is still in its early stages. I plan to continue improving it by adding a wider variety of rooms and hallways, as well as refining elements like lighting, decorations, enemy counts, and rewards. Many more features and updates will be continuously added to ensure the best possible gameplay experience.
Previously, the map system which appeared to be randomly generated as players moved through portalswas actually manually arranged, with only the spawn locations being shuffled.Steam post image Steam post imageThe system for procedurally generating maps ranging from corridors to various room areas is still in its early stages. I plan to continue improving it by adding a wider variety of rooms and hallways, as well as refining elements like lighting, decorations, enemy counts, and rewards. Many more features and updates will be continuously added to ensure the best possible gameplay experience.