HomeGamesUpdatesPricingMethodology
Steam News3 July 20263d ago

New Feature: Synergy System & Tooltips

New Feature: Synergy System & Gameplay Tweaks Patch Notes / Changes: Progression: The gate now opens automatically as soon as the weapon appears (you do not need to pick it up).

Full notes

Full BOXPAST LOV3YOU update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes5 additions4 changes0 removals
  • Gameplay
  • Balance
addedNew Feature: Synergy System & Gameplay Tweaks
changedPatch Notes / Changes: Progression: The gate now opens automatically as soon as the weapon appears (you do not need to pick it up).
addedFeatures: Added an option to sell unused equipment.
changedBalance: Rebalanced a few plugins, including "Cracked".
changedVisuals: Adjusted the overly bright lighting that occurred upon clearing the gate.
changedCombat: Improved the precision of skill cutting paths.

BOXPAST LOV3YOU changes

addedNew Feature: Synergy System & Gameplay Tweaks
changedPatch Notes / Changes: Progression: The gate now opens automatically as soon as the weapon appears (you do not need to pick it up).
addedFeatures: Added an option to sell unused equipment.
changedBalance: Rebalanced a few plugins, including "Cracked".
changedVisuals: Adjusted the overly bright lighting that occurred upon clearing the gate.

New Feature: Synergy System & Gameplay Tweaks

Patch Notes / Changes: Progression: The gate now opens automatically as soon as the weapon appears (you do not need to pick it up).

  • FeaturesAdded an option to sell unused equipment.
  • Balance: Rebalanced a few plugins, including "Cracked".

  • AI: Enemies spawned from portals now detect walls and behave more intelligently.

  • VisualsAdjusted the overly bright lighting that occurred upon clearing the gate.
  • CombatImproved the precision of skill cutting paths.

Upcoming Content: I am currently working on a lot of new content, so the next release might take about 1–2 weeks. I plan to introduce magic skills, restructure skill effects, and further polish their visual appearance.

Furthermore, I will be implementing complex synergy mechanics between skills, equipment, plugins, "Cracked", and elements to greatly increase tactical depth. Expect gorgeous new visual effects to easily identify enemy buffs, your own status effects (buffs/debuffs), and explosive elemental reactions. Everything is going to be spectacularly flashy!

I'll be adding a lot of cool stuff, so please stay tuned.

Thank you everyone!

Source

Steam News / 3 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.