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Steam News31 January 20265mo ago

Update notes for release 2026/01/31

Main updates: Added multi-language support Added graphics, camera, and audio settings Added a new map for tutorial mode Added some "simple" crowds to boxing ring map Fix the camera clipping issue for first-person mode I

Full notes

Full Boxing Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition3 changes0 removals
  • UI and audio
  • Balance
  • Performance
  • Gameplay
addedAdded multi-language support Added graphics, camera, and audio settings Added a new map for tutorial mode Added some "simple" crowds to boxing ring map Fix the camera clipping issue for first-person mode Improved hit feedback and hit effects Improved hit indication with indicator Improved control experience Change score counting to the 10-point must system Other stability improvements
changedIn this update the animations are refined to feel smoother, as a trade-off, the accuracy of punching is a bit affected. Please let me know if you'd prefer this direction.
changedAlso many thanks for all the comments and supports! You’re absolutely right that the pvp functionality needs to be refined. I’m currently experimenting with reducing the amount of data transferred during PvP matches to improve performance. However, since the game requires continuous control over punch movement, this approach does not fit perfectly with traditional PvP replication systems, which limits how much it can be optimized. As this is my first game project, there are currently technical constraints on how much I can improve the PvP performance. That said, I’m continuing to explore more possible solutions.
changedThanks again for playing and supporting the game — please stay tuned!

Main updates:

Added multi-language support Added graphics, camera, and audio settings Added a new map for tutorial mode Added some "simple" crowds to boxing ring map Fix the camera clipping issue for first-person mode Improved hit feedback and hit effects Improved hit indication with indicator Improved control experience Change score counting to the 10-point must system Other stability improvements

More details:

In this update the animations are refined to feel smoother, as a trade-off, the accuracy of punching is a bit affected. Please let me know if you'd prefer this direction.

Also many thanks for all the comments and supports! You’re absolutely right that the pvp functionality needs to be refined. I’m currently experimenting with reducing the amount of data transferred during PvP matches to improve performance. However, since the game requires continuous control over punch movement, this approach does not fit perfectly with traditional PvP replication systems, which limits how much it can be optimized. As this is my first game project, there are currently technical constraints on how much I can improve the PvP performance. That said, I’m continuing to explore more possible solutions.

In the next release I'll focus more on improving the championship experience to make it more challenging, while also fixing existing issues as much as possible.

Thanks again for playing and supporting the game — please stay tuned!

Source

Steam News / 31 January 2026

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