Full notes
Full Boxed In update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Compatibility
Boxed In changes
Ahead of the launch of Boxed In on PlayStation, we have updated the game with the following additions and improvements:
Achievements
There are now 51 Steam Achievements for you to unlock.
Localisation
You can play in English, Simplified Chinese, Spanish, German, French, Japanese or Italian.
Support for more VR headsets
The game detects Oculus Quest (1 and 2), Oculus Rift, Valve Index, HTC Vive and HTC Cosmos
Controller Vibration
Whether you're playing in VR or not, if your controller supports vibration...we rumble it!
VR Seated Play Improvements
You can now turn in the virtual world without turning in the real world.
VR Comfort Options
We added a "Blank screen when falling" option which is turned on by default.
VR Depth Perception Improvements
To make it easier to determine if blocks are aligned, we added a white border to the cubes.
Audio Re-design
When music was turned off, the game was eerily quiet. We have fixed that by adding suitable ambient sounds. In Survival mode, when music is on, we modify the music to add to the tension (it's subtle but it does the trick)!
Optimised
The game will run much faster on all machines.
Bug Fixes
If you were really, REALLY good at the game, it was possible to have the blocks moving so fast in Survival that the game crashed. Not any more!
Some TLC (Tender Loving Care)
We have polished the game into a much more enjoyable experience.
Here's a video of the latest gameplay:
Source
Changelog.gg summarizes and formats this update. How we read updates.
