Full notes
Full Bowmen update
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What changed
- Gameplay
- Balance
- Store
- UI and audio
- Performance
- Fixes
What's New?: Release Candidate (RC) v0.1.0.5 from v0.1.0.4
Major Game/Gameplay Changes
Steam saves are now being sorted by Steam user, rather than by computer. This allows for multiple Steam users to play Bowmen on the same machine, while keeping their game data separately stored. If this update causes issues with your game data, download it from the Steam cloud when prompted upon startup. We will also be offering support on the Steam forums to help recover your game data if you have issues with this update.
The level cap has been reduced to 60 (down from 100).
A Melee Slash ability has been added to the game, that allows you to finish off enemies quickly in front of you with a cone slash attack. The ability is unlocked after investing 8 stat points into Strength.
Enemy health, movement speed, and damage (with the exception of bosses) have been increased across all difficulties.
The health of the Infernal Balrog has been reduced across all difficulties.
The cooldown on the Multishot ability has been increased.
An additional shooting animation has been added to the Multishot ability to give it more flair.
The cooldown on the Fire Arrows ability has been reduced. In addition, the single target damage from the Fire Arrows has been increased.
The "terms of service" is no longer shown before creating a character, since it is now being handled through a Steam EULA (End-User License Agreement).
The time interval between spawns of the Skeleton Knight have been increased. They now only spawn once every 5 waves.
The damage of the Skeleton Mage's ranged attack has been increased.
There is now an animation that plays when you upgrade the Multishot ability or unlock the Melee Slash.
A notice about how Steam saves are handled has been added to the start screen.
Two new background music tracks have been added to the game for a little more variety.
Item Changes
Scroll of Regeneration
Both the passive and active health regeneration amount of this item has been reduced.
Both the passive and active regenerate rate of this item (ticks per second) has been reduced.
Hypermace
The amount of spirit the item gives has been reduced to +14 (down from 26), but it now also reduces the cooldown on the Multishot by 8 seconds.
Frosthowl
The additional ice damage per hit has been increased to 15-22 (up from 8-16).
Rico's Cheté
The cleave damage has been reduced to 50% and 25% (down from 75% and 25%).
The amount of strength the item gives has been reduced to +8 (down from 12).
Skin Changes
The Chief Bandit skin now unlocks with the Untouchable achievement.
GUI Changes
Text has been added showing the time remaining on Mark of the Barbarian and the Spirit Golem when they are active.
Key text in item tooltips (such as item damage or cooldown reductions) are now in yellow text, to help them stand out at a glance.
Achievement Changes
Swashbuckler
This achievement now requires a score of 3,500 on inferno difficulty (down from 5,000) with the Captain's Mace equipped to unlock.
Bug Fixes
Fixed a bug where the ice damage from Frosthowl was lower than stated in the tooltip.
Fixed an issue where sometimes your previous onslaught performance would not post to the chat.
The time interval for recognizing a kill as a Double Kill or Multikill has been increased. This was to fix an issue where sometimes double kills would not register, or a multikill would register as a double kill.
Fixed an issue where Double Kill and Multikill text would sometimes disappear randomly if multiple kills were achieved in rapid succession.
Source
Changelog.gg summarizes and formats this update. How we read updates.
