Full notes
Full Bowmen update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- UI and audio
- Balance
- Fixes
What's New?: Release Candidate (RC) v0.1.0.3 from v0.1.0.2
Major Game/Gameplay Changes
The way the game handles loading new scenes has been modified so that transitions should be smoother. This includes "minor" loading screens between menus.
How Lord Pain spawns has been modified to ensure he does not spawn around an Infernal Balrog.
The Forgotten skin now unlocks by achieving the Hunter rank or better during the Season of the Phoenix.
The Ghost skin now unlocks by equipping every item in the game at least once.
Some minions will no longer spawn if Lord Pain is active (i.e., aerial enemies and ranged enemies). This makes it a bit easier to kill enemies during the final boss fight because Lord Pain has such a large hitbox.
Achievement Changes
The achievement Two Thousand has been added, which is awarded for reaching a score of 2,000 or better on inferno difficulty.
The achievement Five Thousand has been added, which is awarded for reaching a score of 5,000 or better on inferno difficulty.
The achievement Ten Thousand has been added, which is awarded for reaching a score of 10,000 or better on inferno difficulty.
Item Changes
Hypermace
The spirit stat on this item has been increased to +26 (up from +8).
Rico's Cheté
The cleave damage now has a sound effect associated with it.
The cleave radius has been reduced from 10 to 6.
Sword of a Perfect World
The stat bonuses on this item have all been increased to +4 (up from +3).
The EXP bonus on this item has been doubled to +20 EXP per kill (up from +10).
Captain's Mace
The damage effect from the summoned ghost ship has been increased (142-208, up from 80-110).
Masfury
Your arrows no longer have a 20% chance to generate flames, but instead, your missed fire arrows have a 100% chance to set the ground on fire. This change was made to help the weapon feel a little less variable.
Since the fire arrows have a long cooldown, we've increased the damage of the fire from Masfury substantially to 32-67 (up from 7-10).
Bug Fixes
The fire effect from the item Masfury has been modified so that it properly aligns on the ground.
The +EXP effect from Sword of a Perfect World is now correctly being calculated upon enemy death.
Adjusted the Vol, Sword of Justice positioning so that it will spawn out of view if the camera is zoomed out.
The summary screen no longer loads while your character is dead during Onslaught. This was to prevent a movement bug from occurring that we noticed during play testing.
Fixed an issue where the "Aerial Mage" enemy would sometimes stop out of the field of view, making it difficult to target and kill.
Fixed an issue whereby the player could be moved by game objects upon death. Also, we fixed a minor player positioning issue so that he aligns correctly with the ground now.
Source
Changelog.gg summarizes and formats this update. How we read updates.
