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Steam News3 January 20215y ago

Patch v0.1.0.3 (Release Candidate)

What's New?: Release Candidate (RC) v0.1.0.3 from v0.1.0.2 Major Game/Gameplay Changes The way the game handles loading new scenes has been modified so that transitions should be smoother.

Full notes

Full Bowmen update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes6 additions9 changes1 removal
  • Gameplay
  • Store
  • UI and audio
  • Balance
  • Fixes
addedWhat's New?: Release Candidate (RC) v0.1.0.3 from v0.1.0.2
addedMajor Game/Gameplay ChangesThe way the game handles loading new scenes has been modified so that transitions should be smoother. This includes "minor" loading screens between menus.
changedMajor Game/Gameplay ChangesHow Lord Pain spawns has been modified to ensure he does not spawn around an Infernal Balrog .
changedMajor Game/Gameplay ChangesThe Forgotten skin now unlocks by achieving the Hunter rank or better during the Season of the Phoenix.
changedMajor Game/Gameplay ChangesThe Ghost skin now unlocks by equipping every item in the game at least once.
changedMajor Game/Gameplay ChangesSome minions will no longer spawn if Lord Pain is active (i.e., aerial enemies and ranged enemies). This makes it a bit easier to kill enemies during the final boss fight because Lord Pain has such a large hitbox.
cleave radius106cleave radius decreased, nerf

What's New?: Release Candidate (RC) v0.1.0.3 from v0.1.0.2

Major Game/Gameplay Changes

  • The way the game handles loading new scenes has been modified so that transitions should be smoother. This includes "minor" loading screens between menus.

  • How Lord Pain spawns has been modified to ensure he does not spawn around an Infernal Balrog.

  • The Forgotten skin now unlocks by achieving the Hunter rank or better during the Season of the Phoenix.

  • The Ghost skin now unlocks by equipping every item in the game at least once.

  • Some minions will no longer spawn if Lord Pain is active (i.e., aerial enemies and ranged enemies). This makes it a bit easier to kill enemies during the final boss fight because Lord Pain has such a large hitbox.

Achievement Changes

  • The achievement Two Thousand has been added, which is awarded for reaching a score of 2,000 or better on inferno difficulty.

  • The achievement Five Thousand has been added, which is awarded for reaching a score of 5,000 or better on inferno difficulty.

  • The achievement Ten Thousand has been added, which is awarded for reaching a score of 10,000 or better on inferno difficulty.

Item Changes

  • Hypermace

    • The spirit stat on this item has been increased to +26 (up from +8).

  • Rico's Cheté

    • The cleave damage now has a sound effect associated with it.

    • The cleave radius has been reduced from 10 to 6.

  • Sword of a Perfect World

    • The stat bonuses on this item have all been increased to +4 (up from +3).

    • The EXP bonus on this item has been doubled to +20 EXP per kill (up from +10).

  • Captain's Mace

    • The damage effect from the summoned ghost ship has been increased (142-208, up from 80-110).

  • Masfury

    • Your arrows no longer have a 20% chance to generate flames, but instead, your missed fire arrows have a 100% chance to set the ground on fire. This change was made to help the weapon feel a little less variable.

    • Since the fire arrows have a long cooldown, we've increased the damage of the fire from Masfury substantially to 32-67 (up from 7-10).

Bug Fixes

  • The fire effect from the item Masfury has been modified so that it properly aligns on the ground.

  • The +EXP effect from Sword of a Perfect World is now correctly being calculated upon enemy death.

  • Adjusted the Vol, Sword of Justice positioning so that it will spawn out of view if the camera is zoomed out.

  • The summary screen no longer loads while your character is dead during Onslaught. This was to prevent a movement bug from occurring that we noticed during play testing.

  • Fixed an issue where the "Aerial Mage" enemy would sometimes stop out of the field of view, making it difficult to target and kill.

  • Fixed an issue whereby the player could be moved by game objects upon death. Also, we fixed a minor player positioning issue so that he aligns correctly with the ground now.

Source

Steam News / 3 January 2021

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