Full notes
Full Bowmen update
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What changed
- Compatibility
- Balance
- Gameplay
- Maps
- UI and audio
- Store
What's New?: Beta v0.0.0.133 from Beta v0.0.0.130
Major Game/Gameplay Changes
Arrows no longer scale damage with flight time. Instead, arrows that reach a certain y height will have their damage increased by either 300% or 400%, depending upon how high they go. The "Training Sword" item has been updated accordingly.
Enemies have had their movement speed significantly slowed, spawn rates dropped, and their health boosted to accommodate for the arrow damage changes.
Bomb and item damage have been modified to accommodate for the enemy health increases.
The items Vol, Sword of Justice, Stonehammer, and Captain's Mace have been modified. Instead of dropping the Sword, Spirit Golem, or Ghost Ship, respectively, in a given location, the player can now select where the objects will spawn and deal damage to enemies.
The "Balrog Slayer" achievement has been modified. It now will unlock after you have killed the infernal balrog 2 times in one sitting on any difficulty.
The "Marksman", "Ranger", "Hunter", and "Archer" ranks now also unlock any achievements below those ranks as well. For example, if a player achieves the rank of "Ranger" from one run of inferno, they will now also unlock the "Hunter" and "Archer" achievements as well.
Because of the gameplay changes above that favor skilled high angle shots, we've changed the Z and Right mouse buttons to toggle wide and small views, rather than requiring to be held down.
Items will now drop 1 at a time, with an item not dropping if one is presently on the map. Item drop rates have been increased.
Mana has been added to the game. Mana will slowly regenerate over time along with health, but it is not influenced by the Vitality stat, but by Intelligence instead.
Angelsbane has been modified to now cost mana instead of health. The item is also now toggled active or inactive with the "A" key.
Razor Shield has been modified to increase your Fortitude by 6, down from 17. This is to balance its damage bonus and make Shed, the Golden Savior viable.
Shed, the Golden Savior has been modified to increase your Fortitude by 18, up from 7.
The item Frosthowl has been added to the game. It adds frost damage to your attacks and will slow enemies by 50% if hit.
How the game damages the player has been modified. This is to decrease the possibility of "negative damage" if the player has sufficient stats in Fortitude and Strength.
Background Audio ("BG") and Sound Effects Audio ("SFX") options have been added to the game, allowing players to adjust game volume.
The intro "Ethereal Gem" logo is now animated.
Skins have been added to the game.
A basic "chat" feature has been implemented on the home screen, which allows current logged in players to communicate with one another.
Bug Fixes
Fixed an issue whereby the last arrow of the multishot would shoot with 0 power.
Fixed an issue whereby multiple items could drop on the map at once.
Fixed an issue where temp power can reset to 0 or to the previous last shot (if you're trying to charge a shot while firing).
Fixed an issue where ultra high angle shot text was not the same size as regular damage text.
Fixed an issue where the item Frosthowl was not affecting the Infernal Balrog.
Fixed an issue where "Double Kill" and "Multikill" sounds were not correctly being called.
Fixed an issue whereby damage would be dealt to the player twice, if double damage would be fatal.
For a list of full changes made in this patch and others, please see the detailed changelog here: https://www.etherealgem.com/public/d/6-changelog-and-known-bugs
Source
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