Full notes
Full Bounty Star update
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Repeated intro
Hello again from Dinogod! Thank you to everyone continuing to play and share their experiences with Bounty Star. Today's update contains a small set of bugfixes.
What changed
- Performance
- Gameplay
- UI and audio
- Fixes
Bug Fixes
Fixed an occasional crash when approaching critters in the Garage
Certain circumstances could result in mutant critters that had twice as many genes as they should. While this did not affect their ability to live happy lives, it could make breeding for specific traits difficult or frustrating since it introduced random mutations, including the ability for chickens to reproduce parthenogenetically like microtheros. Truly, life finds a way. Existing mutants have been left as-is, so if you are an artificial selection enthusiast but believe you may have mutants, you may wish to replace your existing flock.
Various item lists in the Garage now have more sensible and consistent sorting
The Noisemaker should now navigate the environment more consistently, and the Noisemaker in the Vengeful 50 bounty should no longer engage when fighting the enemies on the bridge above it.
The Bounty Board should now update its yellow highlight correctly after sleeping.
Fixed an issue where the audio would remain muffled when dying or restarting the level during a thermal or EMP shutdown.
Fixed an issue where the camera in Home Run Glory would sometimes get stuck in the wrong place after hitting very short infield grounders.
Visual fixes in several cutscenes
Visual fixes in several levels
Thank you and we hope you enjoy the updates in Patch 3!
Source
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