In this update7
Full notes
Full Bounty Brawl: Most Wanted update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
Bounty Brawl: Most Wanted changes
Patch Notes V. 1.0.0.6 Demo
Balancing / Gameplay
HUNT MODE
Added an Offer BB Credit Extra buff when playing Hunt Mode with specific Hunters.
RANDOM MISSION
Removed 1-Skull Random Missions from Biome 2 and above.
Added a Silver Mini boss to the final wave of 3-Skull or higher Random Mission wave.
DIMENSION GATE
The first Dimension Gate encounter is now guaranteed to be a Relic Room.
Balanced Dimension Gate room appearance rates.
Increased the chance for Devil Contract Room to appear, making it equal to other room types.
Balanced all Devil Contract parameters.
Balanced all Relic parameters.
Devil Contract Balance Changes
Contract of Blood
Attack Damage reduction changed from -50% β -25%.
Health restored from successful attacks changed from 1% β 10%.
Contract of Iron
Shield gain changed from +1000 β +800.
Max Health reduction remains -50%.
Contract of Luck
Critical Damage increase changed from +300% β +25%.
Fixed Critical Rate remains 10%.
Contract of Strength
Max Health increase changed from +50% β +25%.
Attack increase changed from +150% β +25%.
Hunter still cannot use Shield.
Contract of Power
Removed Attack and Special Damage increases.
Added Critical Damage increase +300%.
Hunter still cannot use Gadget.
Contract of Frenzy
Dash Cooldown Speed reduction changed from -50% β -100%.
Attack Speed increase changed from +50% β +25%.
Contract of Blinding
Lasso Damage increase changed from +100% β +25%.
Hunter still cannot restore Health from using Lasso on Bosses.
Contract of Haste
Max Health reduction changed from -50% β -25%.
Max Shield reduction changed from -50% β -25%.
Movement Speed increase changed from +30% β +25%.
Evasion increase changed from +30% β +25%.
Contract of Overdrive
Attack Damage reduction changed from -50% β -25%.
Attack Speed reduction changed from -25% β -50%.
Energy restore increase remains +50%.
Special Damage increase changed from +150% β +25%.
Relic Balance Changes
Ion Piercer Bolts
Trigger requirement changed from 20 attacks β 5 attacks.
Kinetic Overload Axe
Trigger condition changed from losing 300 HP β taking damage.
Machstrike Daggers
Trigger requirement changed from after 3 Dashes β after 2 Dashes.
Orbital Lance
Trigger requirement changed from 4 Critical Hits β 2 Critical Hits.
Nova Volley
Trigger requirement changed from spending 6 Energy β spending 4 Energy.
Retribution Coil
Trigger requirement changed from after 3 successful Dodges β after a successful Dodge.
Sentinel Resonator
No-damage requirement changed from 10 sec β 5 sec.
HUNTER
Kyle
Changed Base HP to 1600.
Changed Base Shield to 400.
Removed piercing ability from projectiles.
Changed Trick shot logic so Attack Damage is multiplied based on bounce count.
Changed Ricopower Gauge to affect Special Damage only.
Changed WEP001 base Attack Damage from 50 β 35.
Changed WEP001 base Special Damage from 150 β 200.
Changed WEP001 base Special Range from 15 β 10.
Decreased WEP001 projectile speed.
Rudy
Changed Base HP to 1600.
Changed Base Shield to 600.
Changed Absorb behavior so it triggers after a successful Dash near an enemy.
Gorogozo
Changed Base HP to 2000.
Changed Base Shield to 800.
Mega Slash can now only be released by using Special.
Removed Beetle Dash from Start Room and Black Market Hunter Skill pools.
Added Mega Armor to Start Room and Black Market Hunter Skill pools.
Mega Armor restores Shield when Mega Slash hits an enemy.
Xane
Changed Base HP to 1600.
Changed Base Shield to 600.
ARMORY
Changed upgrade resource costs to require multiple Biome Coin types.
Source
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