In this update3
Full notes
Full Bounty Brawl: Most Wanted update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Performance
- Gameplay
Bounty Brawl: Most Wanted changes
Hunters,
We’ve received your feedback regarding the difficulty gap between Single Player and Multiplayer. This update focuses on balancing the solo experience and buffing our Hunters for smoother combat flow.
General Balance Changes
- Solo Play ScalingMinion, Silver, and Gold rank enemy HP is reduced by 50% when playing Solo .
- Base SurvivabilityAll Hunters' base HP increased from 2000 → 2500.
- Shield CapacityAll Hunters' base Shield increased from 500 → 650.
Hunter Specific Tuning
Kyle (Deadeye Optimization)
- Stack RetentionDeadeye delay before reduction increased from 3s → 5s.
Decay Rate: Deadeye reduction rate slowed down from 2% → 1% per second.
Rudy (Plasma Burst Efficiency)
- Plasma RequirementPlasma Burst cost reduced from 2 Cells → 1 Cell .
Quick Note
While we are improving the solo experience, Bounty Brawl: Most Wanted is built for Co-op Chaos and Unpredictable Betrayal.
We highly encourage you to party up (2+ Players) to experience the full tension and team tactics the arena has to offer.
Source
Changelog.gg summarizes and formats this update. How we read updates.
