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Steam News2 March 20264mo ago

🛠️ Patch Notes: Demo Update v.0.8.10e

Hunters, We’ve received your feedback regarding the difficulty gap between Single Player and Multiplayer. This update focuses on balancing the solo experience and buffing our Hunters for smoother combat flow.

In this update3

Full notes

Full Bounty Brawl: Most Wanted update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions6 changes0 removals
  • Balance
  • Performance
  • Gameplay
changedGeneral Balance ChangesSolo Play Scaling: Minion, Silver, and Gold rank enemy HP is reduced by 50% when playing Solo .
changedGeneral Balance ChangesBase Survivability: All Hunters' base HP increased from 2000 → 2500.
changedGeneral Balance ChangesShield Capacity: All Hunters' base Shield increased from 500 → 650.
changedHunter Specific TuningKyle (Deadeye Optimization)
changedHunter Specific TuningStack Retention: Deadeye delay before reduction increased from 3s → 5s.
changedHunter Specific TuningPlasma Requirement: Plasma Burst cost reduced from 2 Cells → 1 Cell .
Base Survivability: All Hunters' base HP20002500Base Survivability: All Hunters' base HP increased, buffShield Capacity: All Hunters' base Shield500650Shield Capacity: All Hunters' base Shield increased, buffStack Retention: Deadeye delay before reduction3s5sStack Retention: Deadeye delay before reduction increased, nerf

Bounty Brawl: Most Wanted changes

changedSolo Play Scaling: Minion, Silver, and Gold rank enemy HP is reduced by 50% when playing Solo .
changedBase Survivability: All Hunters' base HP increased from 2000 → 2500.
changedShield Capacity: All Hunters' base Shield increased from 500 → 650.
changedKyle (Deadeye Optimization)
changedStack Retention: Deadeye delay before reduction increased from 3s → 5s.

Hunters,

We’ve received your feedback regarding the difficulty gap between Single Player and Multiplayer. This update focuses on balancing the solo experience and buffing our Hunters for smoother combat flow.

General Balance Changes

  • Solo Play ScalingMinion, Silver, and Gold rank enemy HP is reduced by 50% when playing Solo .
  • Base SurvivabilityAll Hunters' base HP increased from 2000 → 2500.
  • Shield CapacityAll Hunters' base Shield increased from 500 → 650.

Hunter Specific Tuning

Kyle (Deadeye Optimization)

  • Stack RetentionDeadeye delay before reduction increased from 3s → 5s.
  • Decay Rate: Deadeye reduction rate slowed down from 2% → 1% per second.

Rudy (Plasma Burst Efficiency)

  • Plasma RequirementPlasma Burst cost reduced from 2 Cells → 1 Cell .

Quick Note

While we are improving the solo experience, Bounty Brawl: Most Wanted is built for Co-op Chaos and Unpredictable Betrayal.

We highly encourage you to party up (2+ Players) to experience the full tension and team tactics the arena has to offer.

Source

Steam News / 2 March 2026

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