Full notes
Full Bottle Cracks update
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What changed
- Gameplay
- UI and audio
- Maps
- Fixes
This update focuses on improving Fire Wall and Barrier modes, refining online behavior, and fixing several gameplay and audiovisual issues.
Features
Added new sound effects to the Fire Wall. Flame sounds can be heard when nearby, and drums will play when getting even closer.
Fixes
Fixed cage bouncing in the Castlecuco map during online play by disabling cage rotation synchronization, which removes the physics delay causing the issue.
Fixed an issue with bottle sounds in cooperative play where they would not be heard correctly when the camera was zoomed out.
Fixed an issue in online Barrier Mode where changing direction could kill non-host players.
Fixed an issue where the Fire Wall would not return to the start of the map if the host was a bubble far from the beginning.
Fixed a Fire Wall camera issue where excessive zoom occurred when the camera was focused on a single player.
Fixed an issue where the player would not jump in the correct direction after stopping being a bubble.
Fixed an issue where a bubble player had no valid target to move toward, causing them to drift away or remain stuck in place.
Fixed an issue where popping a bubble did not visually show that the last checkpoint was activated.
Fixed an issue in Fire Wall Mode where the level would end if all players died at the same time; now one player will remain and the level will continue.
Source
Changelog.gg summarizes and formats this update. How we read updates.
