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Steam News13 April 20251y ago

Recent Patch notes

General Fixes and Improvements Improved AI pathfinding and movement behavior. Enhanced overall game performance. Fixed the end screen to correctly show which units are still alive at the end of each round.

Full notes

Full Bot Wars update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

8 fixes2 additions7 changes0 removals
  • Gameplay
  • Performance
  • Fixes
  • Balance
changedGeneral Fixes and Improvements
changedImproved AI pathfinding and movement behavior.
changedEnhanced overall game performance.
fixedFixed the end screen to correctly show which units are still alive at the end of each round.
addedAdded the ability to cancel vehicle purchases to prevent accidental buys.
addedIntroduced a slow money trickle for all Tier 0 bases (a full economy overhaul is planned for future updates).
  1. General Fixes and Improvements

  • Improved AI pathfinding and movement behavior.

  • Enhanced overall game performance.

  • Fixed the end screen to correctly show which units are still alive at the end of each round.

  • Added the ability to cancel vehicle purchases to prevent accidental buys.

  • Introduced a slow money trickle for all Tier 0 bases (a full economy overhaul is planned for future updates).

  • Increased money collection rate from money generators.

  • Reduced stamina drain while running for a smoother gameplay flow.

  1. MIRCA Faction Adjustments

  • Adjusted the POV for MIRCA special units to improve visibility while crouching and crawling.

  • MIRCA turrets now properly downgrade to the MIRCA Tier 0 turret instead of the default one.

  • Fixed an issue with the MIRCA grenade unit not receiving correct grenade upgrades.

  1. Gameplay and Level Fixes

  • Nerfed the Rain Rifel, the kilbots' starting gun

  • Fixed some achievements that weren't working

  • Resolved an issue where lamp posts and certain buildings and crates couldn’t be destroyed.

  • Fixed a bug where leveling up would override equipped weapons.

  • Fixed turret buildings downgrading incorrectly, leaving the turret behind.

  • Fixed issues with building positions across the Figure 8, Depths, and other levels along with various small level tweaks and fixes.

  • Made additional fixes to tutorial sequences.

We're going to try and keep pushing bug fixes separate from the major content updates when we can. We're pretty proud of this update cuz we finally found some of the culprits of our most recent performance problems, and we even fixed some of our old ones. We're still brainstorming other fixes that we hope to release.

For a while, the Update notes and the Discord have been our only way of dropping lore. We experimented with some story tools in the tutorial, but that has consistently also been our most broken level. I've played through the tutorial too many times to count, including this morning, and it's working. You can use escape to get out of some of the instructional content, but I kinda like some of the jokes and Easter eggs we've managed to fit in there.

We hope you enjoy playing

Source

Steam News / 13 April 2025

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