Full notes
Full Bot War update
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What changed
- Compatibility
- Gameplay
A new update has been added to the beta branch. It's been a while since my last update, as I'm quite busy with other things these days. I actually made these changes back in December, but have only now got around to releasing them.
This update is all about the team AI, which coordinates all the soldiers on a team by giving them strategic objectives. The update fixes two problems:
If you follow orders, you typically spend a good deal of the game running between blue spawn points, which isn't all that exciting, and isn't a very efficient use of what is probably the team's best soldier.
Soldiers often pass each other, going in opposite directions between friendly spawn points. That is a waste of resources, as in theory the two soldiers could have saved time and energy by simply swapping orders. Furthermore, the more time soldiers spend moving between friendly spawn points, the less time they are spending attacking the enemy.
This update fixes both these problems by 1) always ordering the player to the nearest enemy spawn point, and 2) reassigning bots instead of having them run past each other. The AI still attempts to spread out the team's soldiers evenly along the perimeter of the team's territory, but it's the bots that are now assigned to the more distant positions.
The upshot of all this is that if you follow orders, you should find that you now experience much more action than you did before.
Source
Changelog.gg summarizes and formats this update. How we read updates.
