Full notes
Full Bot Colony update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Bot Colony changes
We're not just porting Bot Colony to Unreal, we're developing a new, better game. Owners of Bot Colony on Vision will get access for free to the new game (Bot Colony Redux, or some other name). Bot Colony on Unreal will be crisper, faster and more responsive than on Vision. Dialogue, the key distinguishing feature of our game, is a huge challenge. The completely open dialogue in Bot Colony (say whatever you want) was a recipe for trouble - the robots often didn't understand what players said, which inspired many videos, some funnier than others. Understanding language - the key promise of this game, is also the hardest problem to solve. The Redux game will be score-based, and you'll want to be ranked higher on the ladder. We'll reward success in getting through to robots, as well as contributions of knowledge about everyday life. With the Sandbox (thanks to those who provided feedback!), we'll give you a way to play through language without being tied to a story. Actually, you will create your own content.
In the meantime, here is what arriving to Bot Colony looks like in Unreal
https://www.youtube.com/watch?v=1j0K6cLAVYU
Once you land, you have to go through biometric authentication
https://www.youtube.com/watch?v=AKKevrzoL9g
If you survive Airport, you'll go on to your next adventure
https://www.youtube.com/watch?v=UMWeUX6REMs
We started on Early Access 7 years ago. It's been a long journey that's far from over. The Bot Colony novel was published in 2010 and it attempted to forecast the verbal abilities of robots (or chatbots) in 2021. We are now in 2021, but the dialogues in the book are still in the realm of sci-fi. Keep in mind that we actually have to make these conversations actually WORK in a game: from that point of view, Bot Colony and something like Westworld would be at the two ends of the spectrum. Until next time!
Source
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