What changed
0 fixes1 addition1 change0 removals
addedAs the Bot Colony original engine (Havok Vision) was discontinued, switching engine was mandatory in order to launch any new episodes. It just didn't make sense to us to make the big investment required for Riot and beyond with a discontinued engine. We've done some tests towards continuing Bot Colony development on the Unreal engine. Below, Ayame and Masaya can be commanded in simple English to interact with their environment, similarly to how robots are commanded (for now, this is done with Mixamo animations dispatched by typing or speaking). Controlling human characters through voice or text has cool applications, see Say It, See It! on our website at http://northsideinc.com/index.php/products/
changedBot Colony developments always took long so we're can't make any schedule commitments at this point. We did get tons of feedback in Early Access (thank you!) that we need to use in the Unreal reimplementation. We're now putting the finishing touches on an improved version of Bot Colony that's a joy to play through voice (that will still be on Vision). We're excited to start Early Access all over again :) We're looking forward to reconnecting with you all on this journey.
Bot Colony changes
addedAs the Bot Colony original engine (Havok Vision) was discontinued, switching engine was mandatory in order to launch any new episodes. It just didn't make sense to us to make the big investment required for Riot and beyond with a discontinued engine. We've done some tests towards continuing Bot Colony development on the Unreal engine. Below, Ayame and Masaya can be commanded in simple English to interact with their environment, similarly to how robots are commanded (for now, this is done with Mixamo animations dispatched by typing or speaking). Controlling human characters through voice or text has cool applications, see Say It, See It! on our website at http://northsideinc.com/index.php/products/
changedBot Colony developments always took long so we're can't make any schedule commitments at this point. We did get tons of feedback in Early Access (thank you!) that we need to use in the Unreal reimplementation. We're now putting the finishing touches on an improved version of Bot Colony that's a joy to play through voice (that will still be on Vision). We're excited to start Early Access all over again :) We're looking forward to reconnecting with you all on this journey.
As the Bot Colony original engine (Havok Vision) was discontinued, switching engine was mandatory in order to launch any new episodes. It just didn't make sense to us to make the big investment required for Riot and beyond with a discontinued engine. We've done some tests towards continuing Bot Colony development on the Unreal engine. Below, Ayame and Masaya can be commanded in simple English to interact with their environment, similarly to how robots are commanded (for now, this is done with Mixamo animations dispatched by typing or speaking). Controlling human characters through voice or text has cool applications, see Say It, See It! on our website at http://northsideinc.com/index.php/products/
This shows how vibrant the Intruder level looks in Unreal 4
Bot Colony developments always took long so we're can't make any schedule commitments at this point. We did get tons of feedback in Early Access (thank you!) that we need to use in the Unreal reimplementation. We're now putting the finishing touches on an improved version of Bot Colony that's a joy to play through voice (that will still be on Vision). We're excited to start Early Access all over again :) We're looking forward to reconnecting with you all on this journey.