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Steam News22 October 20187y ago

Bonus DLC 3 adds EMP Mine Layers, EMP Carriers and more.

The third free bonus DLC for BossConstructor is now live! It adds a few module variations and some general improvements. Enjoy!

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What changed

0 fixes4 additions0 changes0 removals
  • Balance
  • Gameplay
  • UI and audio
addedThe third free bonus DLC for BossConstructor is now live! It adds a few module variations and some general improvements. Enjoy! :) New modules: One common problem in BossConstructor's combat system is that it is often hard to avoid taking damage from enemies when engaging them. In order to improve this, I have added two more modules to your toolbox.
addedFor one, I've added the EMP mine layer, a variation of the standard mine layer, which spawns mines that can disable parts of enemy ships. The second addition is the EMP carrier, which spawns interceptors that can do the same. Both options are pretty useful and allow for more strategic and safer play.
addedUser interface: As a quality of life improvement I have added a "Sell all" button to the exploration mode ship editor. This button allows you to automatically sell all modules in your inventory which match the current filter criterium (type and quality) for half their value. So, you no longer need to visit a shop to get rid of useless stuff.
addedOther improvements: - Added the Micro command center, which is a tiny (1x2) but very expensive command center module. - Replicated ships now wait to spawn until you hit the replicator module's button again. - Doubled the size of the rotating shield's plate. - Decreased the number of ships that can spawn per wave in wave-based-missions. I hope you enjoy playing with the new modules and tweaks! :) Kubifaktorium: Now that my work here is done, I am focusing on my next game Kubifaktorium. The Kickstarter campaign has been a great success and if you are interested, you can find more information on the game's future Steam page . Steam post image

The third free bonus DLC for BossConstructor is now live! It adds a few module variations and some general improvements. Enjoy! :) New modules: One common problem in BossConstructor's combat system is that it is often hard to avoid taking damage from enemies when engaging them. In order to improve this, I have added two more modules to your toolbox.

For one, I've added the EMP mine layer, a variation of the standard mine layer, which spawns mines that can disable parts of enemy ships. The second addition is the EMP carrier, which spawns interceptors that can do the same. Both options are pretty useful and allow for more strategic and safer play.

User interface: As a quality of life improvement I have added a "Sell all" button to the exploration mode ship editor. This button allows you to automatically sell all modules in your inventory which match the current filter criterium (type and quality) for half their value. So, you no longer need to visit a shop to get rid of useless stuff.

Other improvements: - Added the Micro command center, which is a tiny (1x2) but very expensive command center module. - Replicated ships now wait to spawn until you hit the replicator module's button again. - Doubled the size of the rotating shield's plate. - Decreased the number of ships that can spawn per wave in wave-based-missions. I hope you enjoy playing with the new modules and tweaks! :) Kubifaktorium: Now that my work here is done, I am focusing on my next game Kubifaktorium. The Kickstarter campaign has been a great success and if you are interested, you can find more information on the game's future Steam page. Steam post image

Source

Steam News / 22 October 2018

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