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Steam News7 October 20241y ago

🚨 Patch Notes Version 0.47.1🚨

We are happy to tell you about the changes in the upcoming update. 🔥 ✨ New Features: Energy Consumption for Boss Weapons: Melee weapons for the boss (Hammer and Mace) now have an energy reserve.

Full notes

Full BOSS FIGHTERS update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes4 additions8 changes0 removals
  • Gameplay
  • Workshop
  • UI and audio
  • Balance
  • Maps
  • Fixes
added✨ New Features:
addedEnergy Consumption for Boss Weapons: Melee weapons for the boss (Hammer and Mace) now have an energy reserve. When the energy is depleted, the weapons will automatically switch to the claws. If there isn’t enough energy to use the weapons, they won’t switch until sufficient energy is regained.
addedTooltips in Menu: Added tooltips when hovering over items and sections in the menu. These helpful pop-ups provide players with more clarity about the game and available actions.
changed⚔️ Gameplay Changes:
changedBoss HP Autoscaling: Improved the boss's HP autoscaling mechanics when fighters leave the match early. Now, the autoscaling is proportional to the boss's lost HP at the time the fighter leaves.
changedToxic Arena Map Update: Significant optimizations were made to the Toxic Arena map. The tower was replaced with containers to improve game balance.

We are happy to tell you about the changes in the upcoming update. 🔥

New Features:

  • Energy Consumption for Boss Weapons: Melee weapons for the boss (Hammer and Mace) now have an energy reserve. When the energy is depleted, the weapons will automatically switch to the claws. If there isn’t enough energy to use the weapons, they won’t switch until sufficient energy is regained.

  • Tooltips in MenuAdded tooltips when hovering over items and sections in the menu. These helpful pop-ups provide players with more clarity about the game and available actions.

⚔️ Gameplay Changes:

  • Boss HP AutoscalingImproved the boss's HP autoscaling mechanics when fighters leave the match early. Now, the autoscaling is proportional to the boss's lost HP at the time the fighter leaves.
  • Toxic Arena Map Update: Significant optimizations were made to the Toxic Arena map. The tower was replaced with containers to improve game balance.

  • Key Binding Settings: Players can now customize key bindings to their preferred control setup, providing more flexibility in how they control characters.

🔧 Fixes:

  • Claw Direction FixFixed a bug where the boss's claws would aim toward slime lobber projectiles stuck on the boss. Now, the claws are always correctly oriented.
  • Fighter Movement Input IssueResolved an issue where fighters would lose input control after being hit with a melee weapon, preventing them from moving around the map.
  • Railgun Scope BugFixed a bug where fighters would get stuck in the railgun scope and couldn’t exit until respawning.
  • Demand Indicator FixImproved the Demand status indicator, ensuring it accurately reflects the live queue status.
  • Skin Application Fix: Conducted a full refactor of the skin application system, improving how skins are applied to all in-game items.

🚩 Known Issues:

  • Skin Removal Button: The skin removal button is not functioning properly. A fix is in progress.

  • Match Desynchronization: Players may still experience desynchronization during matches, especially with high ping. We are actively working on reducing these occurrences.

  • Respawn Button for Stuck PlayersIf a player gets stuck in the game’s textures, they can use the Respawn button. To activate it, try moving in any direction until the button becomes available.
  • Login Screen Queue Pop-up: If the "Login Queued" pop-up remains on the screen for an extended period during login, try restarting the game to resolve the issue.

  • Skin Display Issues: Some skins, particularly for gadgets and bosses, may not display correctly. We are continuing to work on improving the skin application system.

Source

Steam News / 7 October 2024

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