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Steam News22 May 20215y ago

BORNEO DEVLOG #10 - REBOOT

Hi everyone, Fantastico Studio here. The last few months have been very difficult due to personal problems related to Maestro Ruggero Deodato, which have kept him away from the project for most of the time.

Full notes

Full Borneo: A Jungle Nightmare update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions0 changes0 removals
  • Gameplay
  • UI and audio
addedAll this has, unfortunately, led to a big slowdown in the production of the game and on the roadmap we had initially planned and has forced us to re-plan a new one based on the slowdown we had in these months and, in the same way, to re-plan a new release date.
addedIn the new demo, we have been working on changing the fonts used in the project, as well as fixing and refining some UI elements such as:
addedActs and New RoadmapNEW ROADMAP

Hi everyone, Fantastico Studio here.

The last few months have been very difficult due to personal problems related to Maestro Ruggero Deodato, which have kept him away from the project for most of the time.

All this has, unfortunately, led to a big slowdown in the production of the game and on the roadmap we had initially planned and has forced us to re-plan a new one based on the slowdown we had in these months and, in the same way, to re-plan a new release date.

By the way, we didn't stop. We are currently focused on the finalisation of a demo - still in Italian, but in the process of being localised - which will be shown in the next few months. We will look for a publisher to collaborate for better communication of the project.

In the new demo, we have been working on changing the fonts used in the project, as well as fixing and refining some UI elements such as:

Conversations

Dialogues

Pause Menu

Inventory

QTE

Collectables and Notebook

In the scenes of Borneo: A Jungle Nightmare there are collectables that the player must find and collect. The items are used to determine the possibility of unlocking additional content at the end of the game and are represented in-game as snapshots taken by our characters.

The photos of the collectables will then be collected and displayed in one of the Notebook sections.

The Notebook, presented in one of the last devlogs, is an indispensable tool for the player, and contains 3 different sections:

  • Scenes - in this section the player can document himself with a small summary of the scenes already played or decide to replay a specific scene

  • Characters - keeps track of the characters met during the game and provides information through a short bio

  • Collectables - gallery of collectables collected in the game by the player

Acts and New Roadmap

Borneo: A Jungle Nightmare is a game divided into 3 Acts that contain playable scenes. Currently, in Fantastico Studio we are finalizing Act I, which we expect to finish by next July.

NEW ROADMAP

  • ACT I - July 2021

  • ACT II - December 2021

  • ACT III - March 2022

  • POLISHING & QA - April 2022

  • PUBLICATION - May 2022

We end this Devlog Reboot with a couple more information.

The first one concerns our participation in the Steam Game Fests, for which we are deciding whether to attend the ones scheduled for next October or to go directly to the ones at the beginning of 2022.

The second news is that from now on, Devlogs will be offered every 3 weeks to fully concentrate on development in the meantime.

Thank you all for your attention, and see you in the next devlog!

Source

Steam News / 22 May 2021

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